Help and Request

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  • Can hidden factions scan cargo?

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    Oh, thanks!

  • Help!! explosions not affecting turret hardpoint

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    Tiger_MU wrote:

    Also take into your calculations that damage delivered by the missile decreases with distance to impact so if you have detonation_distance set to a high value the damage delivered will be already less than the value put into the ammo section.

    No.
    1. detonation_distance is the distance from the centre of the target that missile explodes.
    2. Unlike in fuses, damage delivered by missile does not decreases gradually from the centre of the [Explosion] radius = parameter found in weaponequipment.ini. Everything within explosion radius will get the same damage.

    If I got that part of your post right.

  • Crash problems.

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    I know, the only things I did were add in new ships, new encounters, link together systems with jumpholes, and new music.

  • Make missions with more money

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    Testing seems to agree with this, Quarks. I changed it to the following:

    [BaseFaction] faction = co_os_grp weight = 99 offers_missions = true mission_type = DestroyMission, 0.082100, 0.205129, 60 npc = li0601_orbital_001_f npc = li0601_orbital_002_m npc = li0601_orbital_003_m [BaseFaction] faction = li_p_grp weight = 1 offers_missions = true mission_type = DestroyMission, 0.082100, 0.205129, 20 npc = li0601_lpolice_001_m npc = li0601_lpolice_002_f

    After seven times reloading the save file on Miami, I got only one mission from LPI. I think (by looking at Vanilla’s mbases.ini) that it was supposed to be a weight for missions, but for whatever reason doesn’t work. Good catch.

    MK

  • Line values.

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  • How to make music compatible…..

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    Blowing my own trumpet…

    http://forums.seriouszone.com/showthread.php?55225

    And reminding everyone there are many resources on the EOA web too!

    🙂

  • Nav Map troubles.

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    StarTrader wrote:

    Whereas I of course trust you blindly… 😉 I know others will dispute this though - care to expand a little more?

    Here’s some pseudocode for how it picks a faction (encounter is similar).

    sum = 0 for each faction in the encounter sum += weight if sum is zero return no faction num = random_number_less_than_1 * sum sum = 0 for each faction in the encounter { sum += weight if sum > num return faction } return no faction
  • An idiotic question: Names and infocards

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    That’s an issue with single-core CPUs that stems from FLDev’s multithreading for the DLL loading routine. I’m afraid you’re out of luck 😞

  • Players Online on Portal/Forum

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    Alright thanks for the help.

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    @Trainwiz: Look at the start of NoNavMap.cpp.

    @Gibbon: Sure, but I meant it has no effect against preventing the lanes being shown on the map.

  • How do I get Freelancer?

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    You can get FL here new for 6 pounds:
    http://video-games.shop.ebay.co.uk/?_from=R40&_trksid=m38&_nkw=Freelancer&_sacat=1249

    Or here used for even lress than 4 pounds:
    http://www.amazon.co.uk/s/ref=nb_sb_noss?url=search-alias%3Dvideogames&field-keywords=Freelancer&x=0&y=0

    Note: You don’t have to worry much about an used version IMHO, FL doesn’t require a CD key, so there is no chance that someone cheated you about the key.

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    I believe at this point if anybody knew you’d have an answer already.

  • Line break down.

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    So you did it, you old dog!!?? Hehehe. Well done!

    Well now you made a rod for your own back - you have to figure out the way to set a timer so that they build back up over some time and not as soon as a player redocks.

    Ooooh, that will cause some AGGRO between players, will that! 😄

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    I use it for basic object placement, but the actual other stuff I do with notepad.

  • Dll limit for xml

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    Since FLMM is still closed-source, you’ll have to wait for Crazy to increase it. Since he doesn’t even have access to his own source atm (inaccessible hard drive), it could be a while… Check out http://fllistserver.com/news/index.php/category/flmm/

  • ALE editor

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    The ALE editor is available here: http://digitalbrilliance.com/Evo-Forums_-file-viewtopic-t-_272.html

    You may have to register to get the download link.

    You would need a UTF editor to play with the txm files, I believe. Here’s a link on TSP: http://the-starport.net/freelancer/download/singlefile.php?cid=2&lid=23

  • Attention all programmers! Help needed please!

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    Improved CRCTool some more. Now recognises ini values containing spaces and greatly improves search speed (although the first search is still slow).

    Now, to bring it back to topic. Various materials are already duplicated (e.g.: engine_grill01), so what distinguishes “good” duplicates from “bad”?

  • Help with ship encounters?

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    None of these help, in fact, my server now crashes whenever I launch to space. I haven’t changed permutation, because I have no idea what it does.

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    Gibbon wrote:

    Ogu wrote:

    You can only loot a wreck once per character. That is hardcoded.

    Er, no it’s not. Just echoing Dwn’s comment really as he’s correct with what he says. Visit=16 has always been the line that defines a wreck to be be looted once only. Visit=0 removes the restriction which again is what Dwn said. Just thought i’d back him up on tis lol. It’s early and i just got up 🙂

    Oh man, now I remember reading that too 😛 It’d be nice to have a brain that remembers things!

  • Increasing the view distance?

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    A majority of the things you’ve requested can be found here:
    http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=403&forum=28