And that behavior is probably the single thing I hate the most about FL 😠
I have to say I was a bit surprised that ShapeDB errors would cause a crash; I have like 50 of them in my WIP version and never had a crash because of them.
Honestly, if you’re crashing in the middle of space for no reason, check encounters and patrol paths. If you’re crashing at specific points, check what you’re doing at that time and what is related to that action.