On the state graph errors in FLServer Console view…
I’ve checked all of the state_graphs in Missions/npcshiparch.ini as well as all of the missions npcshiparch files. They’re all correct to my eye.
Any place else I should look?
Contributed towards server costs, setup or infrastructure during the era of the old Starport site
On the state graph errors in FLServer Console view…
I’ve checked all of the state_graphs in Missions/npcshiparch.ini as well as all of the missions npcshiparch files. They’re all correct to my eye.
Any place else I should look?
@GoobleGaming are you sure you are launching the Freelancer HD shortcut instead of the Freelancer shortcut? The original one won’t launch in the same way you are describing.
@GoobleGaming Hi there, would you be able to provide your FLSpew.txt file? It can be found in C:\Users\User\AppData\Local\Freelancer
and might give us a better idea of what’s going wrong when you launch the game!
Okay thanks. It would have to be a vanilla issue if that were the case. I’m pretty sure I know what was doing it.
It’s my own personal mod so I am using some FX from the Disco mod, specifically a particle FX that they attach to some tradelane rings in nebulas. It replaces the lights with a particle FX, so 16 of them per ring. I added them to the first and last ring in each lane, and also added 12 of them to planetary docking rings.
I think what was happening, and why it was crashing at planets, is that with sometimes 3 tradelanes and a docking ring in that area, it was adding up to 50 or so of these particle FX and the game just can’t cope with it.
I thought it was fine when I used it in the past, but perhaps I was wrong about that, could have been one of the last things I was playing around with before I stopped a couple of years back.
Yeah, I couldn’t find what I needed in those files, I found the entry in the registry and after a reboot all is well.
Apparently FLAC can’t start FLServer with the -l switch applied.
NPC shields don’t recharge, player shields do. You’re going to have to think about the balance effect of them having rechargeable shields and not being able to fire all of their guns flat out if you change out power plants, because they will still keep firing a single gun rather than stop and recharge unless they’re evading.
@Gold_Sear This has sort of been on hiatus, but I’d definitely be up for some help with it! The sheet as far as I know is still up to date, as a few folks started work, but things stalled out a bit. If you request access I can give you edit permissions. I’ll try and start picking up a little bit here and there in my spare time as well, it’s about time it was sorted out!
NM, found it in the registry. Hope it works.
Grrrr
Anyone remember where the configuration files for FLAC are kept? I added the -l switch to the command line in FLAC and now FLAC can’t start FLServer and the Configuration page won’t open up to allow me to undo the change.
All the shiparch entries in npcshiparch.ini appear to be correct, no mispellings, and as near as I can tell, none are missing a state_graph assignment.
I’ll just have to keep an eye on it.