Cloak Plugin
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http://the-starport.net/index.php?option=com_docman&task=doc_details&gid=120&Itemid=43
Weird that it wasn’t uploaded once allready…
This is an excel file with most nicknames and refences in Vanilla freelancer.
Remember that this IS NOT for nicknames added by mods, like you use on the discovery mod. -
I will try that.
I tested it just now, I made a new character, it started in a starflier, I launched… Typed /c… And ERR Your ship does not have a cloaking device, I think it might have changed in discovery, because there is a gf1_package_original as well as gf1_package.
Oh… That is because I forgot to reload the MOD :-[ -
WOW - That spreadsheet must have taken a long while to make!
Thanks.
EDIT: I tryed it again, and still “ERR: Your ship does not have a cloaking device”
Ohh… I just realised… Should I have put something in market_misc.ini?
Like this:
MarketGood = cloak_fighter
MarketGood = cloak_nomad
MarketGood = cloak_nomad_srtc
MarketGood = cloak_gunboat
MarketGood = cloak_cruiser
MarketGood = cloak_battleship
MarketGood = cloak_nomad_gunboat
MarketGood = cloak_nomad_battleship
MarketGood = cloak_osiris
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You do create a new char every time you launch with that starflier, not?
Its only mounted on a new purchase, otherwise you will have to edit your player file.
Add a cloak to a ship you can buy, not only to the starflier. That way you can test and test.
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The Spreadsheet says that the patriot is “li_fighter”.
I can’t find the right package…
Hang on a moment…
I have been adding the devices to goods.ini wrong, I keep putting “addon = cloak_fighter, HpCloak01” but what I think I want is “addon = cloak_fighter, HpCloak01, 1”.
I have changed it all to the correct now, using the search and replace tool in Notepad++.
I will test it again, although I still won’t have a cloaking device on the patriot.
Okay, Results:
I can go and create a new charater, load it up then buy a patriot ship.
But when I launch, It says “Cloaking”
When I type /uncloak or /uc it says it is uncloaking, but nothing happens -
UPS!!!
my fauld…
addon = cloak_fighter, HpCloak01, 1
Means your addon is enabled by default… (its the , 1 on the end)
And since there is no way of disabeling it in the “standard” game it has to be removed.so its gonna be: addon = cloak_fighter, HpCloak01
That way its mounted, but the FL player engine has no way of interacting with it, but FLhook knows the trick.Good luck with it.
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I think that is why the ship is already cloaked when it undocks from manhattan, because the FL Player Engine puts it like that and FLHook has no way of changing it.
But if you take away the 1 FLHook can do things that the FL Player Engine can’t.
I will Test it again. -
…. hm …
you got the “cloak.dll” activated on client + server?BTW i re-uploaded the cloaking resource i created,
which should make it easy 4 everyone 2 add those feature.
to the \ Downloads \ Editing Downloads \ Coding section.And this time i ll check, if the upload is ok.
And it is. -
@ F!R ;D ;D Thankx m8 ;D ;D
maybe now i can get the “other” funky stuff to work as well rotfl
Cheers m8
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@alexcomboy:
yes, because they are both on one computer, Cloak.dll is in \EXE\flhook_plugins\dlls\
With the FlHook plugin version there are 2 "cloak.dll"s
no.1
the cloak-plugin DLL and which controls the cloakingno.2
w0dk4’s cloak.dll, which sits in the FL\exe directory and is loaded via “dacom.ini”
and makes your ship cloakAnd you can cloak with a stock cloak,
what i think we won’t discuss here in old tradition.
The difference with those is,
that your ship will stay visible 2 yourself. -
Failed to load Common.dll
any ideas?? i cleared out all previous hook related data… hmm curious