Lets say…...
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Lets say I wanted to make a mod where I make all new systems and get rid old all the old ones. How would I start going about it? First off, I believe I’d have to edited the mission 13 ini. Correct? I know it’s probally not that easy, but anyway…. Also, what is the max size I could make the systems. (with or with out exe hacks, cuz I really don’t understand how to do it )
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I’m not sure that you can remove all the vanilla systems I think some have to be there for the game to run.
check this link to an earlier thread
http://the-starport.net/freelancer/forum/viewtopic.php?post_id=24464
The tutorial “System building from scratch by Giskard” is an excellent introduction to system creation.
System size if I remember correctly is defined by the nav map scale in the universe ini, the smaller the figure the larger the system.
Typically 0.8 equates to a 250 x 250 km system size and this would be the biggest I’d consider using, I think the biggest vanilla is about 180 x 180 km.
The biggest I’ve used is 0.4 which equates to around 600 x 600 km and to be honest its a system thats hard to fill with interesting objects and encounters.
Even with doubled cruise speed it takes a long time to cross it, using insystem JH gets you around quicker but you just bypass the empty bits LOL.Adding some height/depth to the system is an interesting alternative to just having a huge 2d system as the available volume for bases/planets etc is massively increased.
CK256
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I don’t normally mess with SP but if iirc this is all you need,
[Trigger]
nickname = bse_initialize_init_li01
InitState= Active
Cnd_True= no_params
system = SL03 <–---------- START SYSTEM
Act_ForceLand = SL03_02_Base <----- START BASE
Cnd_BaseEnter = SL03_02_Base <----- START BASE
Cnd_SpaceExit = no_params
Act_GCSClamp = false
Act_ChangeState = SUCCEEDThat should park you at the start base of your choice in the system of your choice. Don’t forget to modify your newplayer.fl in the exe folder as well.
Cheese on Toast has a custom planet tutorial in the downloads section