0 Damage zone in radiation area?
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cursor wrote:
thx for the example w0dk4A additional question towards our âhex-expertsâ, would it be possible to create a hack where you can have a kind of âhealing-radiationâ ? So that you can set up fields with damage, zero-damage and âhealing-areasâ.
cheers
CURSORI think this is âhook onlyâ question.
Zone of hostile repair ships with repair guns one of the variants -
HeIIoween wrote:
cursor wrote:
thx for the example w0dk4A additional question towards our âhex-expertsâ, would it be possible to create a hack where you can have a kind of âhealing-radiationâ ? So that you can set up fields with damage, zero-damage and âhealing-areasâ.
cheers
CURSORI think this is âhook onlyâ question.
Zone of hostile repair ships with repair guns one of the variantstrue, could be done via Hook, but TT is running on FLAC. Ok, there are also ârepair gunsâ, but i was thinking if it could be done by a hack of Adoxa maybe. The lastest hacks he did were just so amazing that i could´nt resist to ask.
cheers
CURSOR -
Hmm, well as to Cursorâs question, maybe they could use similar values as the Repair guns⌠Those use the same structure as regular guns, but deal positive instead of negative damage. Maybe this could be used in a zone too?
Not much of a modder myself, just throwing an idea in.
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Healing plugin - allows negative damage, no radiation alert. As usual, my testing has been minimal, so I hope it works in MP. It still doesnât allow 0 damage, but you could use a small negative value (removing the alert) instead of a small positive value (keeping the alert).
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AWESOME Adoxa, you made my day, thx a lot.
cheers
CURSOR -
Bugger me⌠thatâs sweet!!
More food for the brain-monster to feed on⌠Ideas aboundâŚ
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@Adoxa are your dreams in ĐĄ the code?