How to make sure only the hardest missions are offered?
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I know that in mbases.ini in each base section you can set each faction to offer missions at a certain level.
To the best of my understanding, the setting is in this line:
mission_type = DestroyMission, 28.4782, 53.365, 100Now, what if I want only the hardest possible missions to be offered? Where would I find the appropriate references?
Also, any tutorials on how to make existing missions harder? Even if it’s only to add ships or waves.
Thx.
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This might help:
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So I’m looking at the Mission Reward Settings.doc file…
The table shows what looks like tracking of testing results but they don’t seem to follow any particular order.For example, in the table you see:
(mission_type = DestroyMission, minlvl, maxlvl, %chance)
mission_type = DestroyMission, 10, 30, 100 with a reward of 395k credits
and
mission_type = DestroyMission, 10, 90, 100 with a reward of 390k creditsSo, if the max level for the first is 30 and the max level for the second is 90, why is the first one paying more than the second?
I was under the impression that for best results, you were supposed to do no more than 2 levels difference using the diff2money settings.
ie. mission_type = DestroyMission, 53.365002, 100.000000, 100 should offer missions with a reward of up to 500k credits.
In the other doc (Tutorial harder missions.doc) NPC difficulty is indicated next to the diff2money settings. The highest NPC difficulty shown is 23. Don’t NPCs have a max level of 19? Also, I see missions offered with a difficulty of 41. No correspondence there?
In the second doc misn = is indicated as:
misn = DestroyMission, (player_rank, maxlvl, %chance)From [GF_NPC] nickname = li0107_lnavy_001_m
misn = DestroyMission, 0.0821, 0.205129
That first value (0.0821) is one of the settings in diff2money and not a player rank, at least not how I understand them.Still seeking understanding.
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The table is as you said, observations.
Try some of the existing ones and see what you get, and try the missing ones too.