FLMM won't activate full mod - change limit?
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FLMM v2 will allow 32768 each of string and xml resources.
There was a limit of 3000 data tags, which has been completely removed.
Right-click the mod and view its statistics, that will tell you how many data tags you have. In the old version, it would also correspond to changes, but the new version allows multiple changes within one tag, so you’ll need an external utility to track that. … Actually, I’ll add stats for section and file changes, too.
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adoxa wrote:
FLMM v2 erlaubt 32768 string und xml Ressourcen.Es gab in FLMM ein Limit von 3000 “data tags”, welches komplett entfernt wurde.
Rechtsklicke auf die Mod und uaf die Statistik, um zu sehen, wieviele data tags die MOdifikation hat.
Die neue Version erlaubt mehrere Änderungen mit einem data tag, du bruachst ein externes Programm, um dies zurückzuverfolgen.Ich werde auch Statistiken für “section” und “file” Änderungen hinzufügen.
FLMM ist soweit ich weiß aber ncoh in Entwicklung.
Recht laienhafte Übersetzung, aber nur, weil es in diesem Fall auch ausriecht -
lol
I remember learning German in high school. When we didn’t know the German word, we would use the English word and just add an ‘en’ to the end of it.If Tom(ay)to (english) = Tom(ah)to (german),
Why isn’t Pot(ay)to also Pot(ah)to in German?I embarrassed myself in class one day with that assumption.
Oh, also never pronounce firearm ‘Scheissgewehr…’
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well, tomato = Tomate in german (tomatos = Tomaten)
the ‘A’ sound is pronounced long in english (AY) and short in german (AH).I was guessing that if tomato = Tomate then potato MUST equal Potate of course… (seems logical to me…) Of course Potato = Kartoffel which was counterintuitive at the time…
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Yeah, I’m sorry. I saw it go off on a tangent and instead of just ignoring it I had to become part of the problem.
Apologies…
:oops: