How to move target reticule manually?
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Does any one know a way to go into the .sur file and manually move the target reticule to a position you want it? Using Schmacks tool, it puts it in the exact centre of the ship, however, for an oddly proportioned ship, it sometimes not the best location. For example, our imperial star destroyer reticule is above the hull and all missiles miss unless you aim for a sub-target.
I know before, the target reticule would form around the root .sur in splicing. I’m at a bit of a loss with the new .sur maker, though. So, I was hoping for a way to move it via hex code
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OK. Figured out thanks to FF.
Basically, use .sur dump, Adoxa’s program, and find
surf - Surface
center: 0.000000, 165.124802, -125.333557for the root. Then, find the number in the .sur file via your hex editor of your choice. And move it to wherever you like. Your reticule should move according to what you list.
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Damn it, it’s so annoying when people reply while I’m writing one.
SurDump has an option to include the file offset, so there’s no need to go searching:
E:\contrib\games\Freelancer\mods\Freeworlds\temp>..\..\..\surdump\SurDump -o isd.sur |tde --> isd.sur <-- 00008 Root (0x12688F2D) 00010 !fxd - not fixed 00014 exts - Extents 00018 minimum: -883.793091, -254.904572, -1723.701538 00024 maximum: 883.793091, 585.154175, 1473.034424 00030 surf - Surface 00038 center: 0.000000, 165.124802, -125.333557 00044 inertia: 5659237.500000,6912145.000000,1984034.500000 ...
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Your bag of tricks never ceases to amaze me, adoxa