Astroids never fade out smoothly from top and bottom
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Hey guys,
i got this problem when i try to create a Ring Like Field for a planet.
I made a flat elliptic zone, and allocated a field for it, but it’s working like this:
http://player.youku.com/player.php/sid/XMjY1NjIwMTQ4/v.swf
Code following here:
Zone:
[zone]
nickname = Zone_LI04_texasring_01
ids_name = 459357
pos = 18540, 0, 24851
rotate = -107, -40, 0
shape = ELLIPSOID
size = 120000, 790, 120000
property_flags = 258
visit = 36
spacedust = icedust
spacedust_maxparticles = 10
ids_info = 0
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_ast_field
relief_time = 35Field:
[TexturePanels]
file = solar\asteroids\ice_shapes.ini[Field]
cube_size = 320
fill_dist = 5800
diffuse_color = 255, 255, 255
ambient_color = 255, 255, 255
ambient_increase = 0, 0, 0
empty_cube_frequency = 0.930000[Exclusion Zones]
exclusion = Zone_LI04_vignette_01_exclusion[properties]
flag = ice_objects
flag = object_density_high[Cube]
asteroid = ice_block_asteroid30, 0.600000, 0.200000, -0.200000, 35, 10, 20
asteroid = ice_block_asteroid60, 0.200000, 0.800000, 0.300000, 45, 20, 0
asteroid = ice_block_asteroid15, 0.400000, -0.700000, -0.200000, 15, 90, 120
asteroid = ice_block_asteroid15, -0.700000, 0.400000, -0.400000, 75, 30, 70[DynamicAsteroids]
asteroid = DAsteroid_ice_crystal_small1
count = 2
placement_radius = 150.000000
placement_offset = 90.000000
max_velocity = 80.000000
max_angular_velocity = 5.000000
color_shift = 1.000000, 1.000000, 1.000000[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 2Is any mistake i made there?
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Chips wrote:
Sorry, that video host isn’t loading for me…not sure I know what the issue is. Any chance of a text description too - so to know what’s supposed to be the outcome and what isMaybe the video web site get mad, never mind :D.
My problem is: The astroids not fade out smoothly. If you enter the field from top or bottom, they show/disappear in a flash.
This problem torturing me for two days, and finally i failed and want to help :? I believe i missed some settings or something?
[zone]
nickname = Zone_LI04_texasring_01
ids_name = 459357
pos = 18540, 0, 24851
rotate = -107, -40, 0
shape = ELLIPSOID
size = 120000, 790, 120000 // I set this to 2000, but nothing improving.Please, Chip, if you could help.
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I have a solution that i know works, not perfect but a great improvement. In your asteroids folder, open up the ini file for your asteroid field and add these two sections,
**[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 6000
offset_dist = 5000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
vert_increase = 2[AsteroidBillboards]
count = 300
start_dist = 1200
fade_dist_percent = 0.4
shape = asteroid_ice_4
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1
size = 60, 160**What these two do is add in a section [Band] which can be seen from really far away and the [AsteroidBillboards] should fade them in better, not so much of the magically appearing asteroid fields. These two sections are missing from most asteroid fields and i always add them in. The shape = section you have to be careful to add the correct entry as you don’t want an icefield in a lava field for example.
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Gibbon wrote:
I have a solution that i know works, not perfect but a great improvement. In your asteroids folder, open up the ini file for your asteroid field and add these two sections,Hi Gibbon, Thank you for help anyway.
I try to add the Band and AsteroidBillboards to my field, but the AsteroidBillboards got same problem. It’s not fade out/in, but flash out/in.
I don’t know if this is a bug or what. My other asteroid field looks works pretty.
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Gibbon wrote:
Did you mess with the numbers at all? The start distance and fade distance can be altered.I just Cntrl+C and Cntrl+V, include numbers. That’s why i think that’s strange.
I also try other asteroid setting from several ini, same problem.