Compiled File Editor
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**Hazard - it should have loaded it since it’s a UTF file, crashed on me as well
@ Mini Me - the program may be experiencing flashbacks, I shouldn’t have fed it all of those drugs
It worked for me but when I double-clicked the plus sign in front of ‘Texture library’, it popped the color editor back up, a bug, thought I fixed that one last night** -
Ah yeah, shields only have a hard point entry, nuffin else. Mebbe it’s freakin out cause everything else is missing?
Sidenote on Oc : doesn’t it only really use 1 entry for opacity?First float var 0.000000 for total transparent, 1.000000 for no trans. Second float var entry below it has always been 0.000000 so probably filler and un-needed?
Material anims in txm files- data not editable
Texture count -> int
Frame count -> int
FPS -> float
Frame rects -> float arraySph files- data not editable
Mx ->string
Radius-> float
Sides->intSo I’d assume the ints and floats above fall under the same area as Oc, being 4b long
Frame rects, think I’ve seen varying number of entries, not always the same. Usually in groups of 5 floats though as far as I’ve encountered. -
**Yes, just 1 entry, the nodes in FL UTF files are all 8 bytes minimum IIRC…I had trouble with it when I first started writing that program because FL wouldn’t accept my data size reduction methods (as in making Oc a 4 byte entry).
BTW, this is a preview version, very little has been added since my last update to this program back in September of '08…**
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**Ahh, some more single digit numbers and strings, I’ll add them in soon. It should say ‘Unimplemented’ on the right side for those I haven’t added yet.
Forgot to mention, you simply double-click the entry to easily edit it…**
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Unfortunately I write way too much code to even think about keeping a change log. I only do that for my most major projects such as the Galaxy Empire game.
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Hehe, no problem, yes, 0.003 is the latest version.
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Oh me… Oh my… how did i miss this… :P…
Will give it a real good run today LS… ;D
(wanders away mumbling to thy self)… hehe… tools… how i love tools…
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**Hehe, don’t get super excited, this is just a preliminary version, it has very few features. Plus it’s buggy so don’t save any files. It won’t affect anything by simply loading the files as long as you don’t edit and save them. If you need to edit your files I would suggest you use the currently available stable tools.
Looking for - the formula to convert the rotation values to ‘Orientation’ values…**
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any chance of (think this was addresed previosly… but) a robust .3db viewer… ?
many .3db’s (icons mainly) don’t show in the current HCMP which means i have to load them in the mod just to see them…
& that can lead to forgeting their there… lol and having to clean house … alot…Just good to see new tools in the works m8 as ye know im a pretty massive fan of the DB tools as is
They make life sooooo much easyer, hehe -
Just click on any MIP0 to MIP8 or MIPS entry, you will see the texture in the black box in the bottom right corner.
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Also, when you do a raw export, if it is recognised as a picture or sound file, it will be saved as a DDS, TGA or WAV file. This was done to make it easy to import the data into standard editing programs.
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@Lancer:
Post your ideas for it, one thing I will probably do is drop in a renderer for the mesh stuff.
How about the sur thingy u had planed
J/K cool and thanks for the update i always used the last version for vanilla mat and txm browsing
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I’ve used the 0.2 version of this and i always liked it for changing the texture colours using the colour picker, very easy to use.
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Ok the noob question had to come
So far it seems to open everything with lots of entries in the main window.
However the only thing I see in the black bottom right are textures when on the mp bits.Is this normal?
Should I see anything else, for example what I would see in HardCMP?
Post above mine indicates colour picker, does this refer to a feature in the programme, because I can’t find it.
Sorry for the basic questions but the world is full of allsorts, remember some are liquorice.
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**At this time, yes, it is only for textures, once I drop in a renderer it will probably use that window for previewing meshes.
To get to the color picker, pick an entry that is a color and double-click on it. Such as as an Oc entry.
BTW, has anyone tested the VMeshData scripter?**
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**New version online, see first post to download
Quite a few new commands supported, approx. 170 node names checked for so far.
3D Flame commands that use standard number, xyz, string or color is now supported
Sphere commands supported
VMeshData can be imported and exported fully with the full support of the FVF format in DirectXAny format info you have please post it here….**