Models giveaway
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Hey man.
I had a look at that document from Infinity, with the rules and stuff …… I don’t think I’ll make any models for Infinity. They’ve got way too many rules on how to build the model, “do this but don’t do that and especially not this etc etc etc”. Thing is I do all these models on my spare time to relax, to relieve the stress acumulated wile at work, and as soon as I start making models guided by rules … well, there’s no more fun in that. If they want to use my models as I provide them fine, if not, that’s it. Probably other members of their forum could take on the endeavour to “convert” some of my models that are fit for Infinity by design if they so choose. -
Heard about a type of ore called Eezo (element zero) in game and that sparked my imagination a little, enough to make this station anyway.
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HOT!!! :pint:
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Oh, I likes that one. It may find a how in FW:ToW. Thanks Sol
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Thx guys, appreciate your support ….
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Hooray for the Mass Effect series!
Only crit, element zero is supposed to be dark blue.
For those who don’t know:
Element zero, also known as ‘eezo’, is a substance that, when subjected to an electrical current, releases dark energy which can be manipulated into a mass effect field, raising or lowering the mass of all objects within that field. A positive current increases mass, a negative current decreases it. This ‘mass effect’ is used in countless ways, from generating artificial gravity to manufacturing high-strength construction materials. It is most prominently used to enable faster-than-light space travel. When humans discovered the Prothean ruins on Mars, they also discovered refined element zero that the Protheans had left behind. It enabled research into FTL ship drives before the Charon Relay was discovered.
Eezo is generated when solid matter, such as a planet, is affected by the energy of a star going supernova. The material is common in the asteroid debris that orbits neutron stars and pulsars. These are dangerous places to mine, requiring extensive use of robotics, telepresence, and shielding to survive the intense radiation from the dead star. Only a few major corporations can afford the set-up costs required to work these primary sources. Some planets have small eezo deposits or coalesced around a larger deposit during their formation. While these secondary sources are safer to mine, the yield from the ore is not as large. There are rumours that the Nemean Abyss has particularly rich eezo deposits.
Element zero forms the basis of many advanced medicines throughout Citadel space. The biotic drug ‘red sand’ allegedly has element zero as its base - according to urban legend, it was created by criminal triads on Mars from the eezo samples recovered there. The Normandy’s massive Tantalus drive core cost 120 billion credits because of the amount of element zero needed to power the ship’s specialized stealth system.
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:)) Hehe ok that will be corrected in my next model on which I’m working now. I may also revise this model if I feel like it
waiting for Mass Effects 3 ……
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Quick question: I know there’s that poly limit of 20k polys in ms3d but I need to know exactly what is the limit: 19.500 / 19.995 / 20.000 ? As I’m trying to keep my future models inside that limit.
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I believe the limit is actually in the range of 21,XXX polys. However, for the sake of simplicity, everyone throws 20k around because it is easy to remember, it’s a nice round number, and sticking to that as a guideline always means your models will be just fine as far as detail levels go.
Now I just need to finish the custom Normandy model sitting on my HDD and hopefully get that thing out for the community to use (and I need to write a detailed permissions readme too to prevent it from being abused).
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Arvis Taljik wrote:
Now I just need to finish the custom Normandy model sitting on my HDD and hopefully get that thing out for the community to use (and I need to write a detailed permissions readme too to prevent it from being abused).
You really think that would help ? If ppl wanna use something they’ll use it, regardless of your detailed readme, that’s why I keep mine simple.
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Actually I was shooting for something like “ALWAYS ask me before using” lol.
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That’s detailed indeed, has a lot of depth
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Might me good to add a email or something
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Here’s a model that could be used as an abandoned base … or whatever
From now on I’ll link directly to my blog concerning the download of the model as there are 2 BIG download buttons there linking to both servers from which you can download any of my models.
http://solcommand.blogspot.com/2010/02/serenity-outpost.html <<
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Here’s a jump gate
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Just got home and …. damn, this texture looks so different than it looked on the laptop on which I made it. I’ll need to redo it cause that green is too ugly. There’s such a big difference of colors between two computers