Models giveaway
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LancerSolurus wrote:
A cmp and 3db yes, a 3ds no. I have been considering adding other model formats anyways but that is low on the to-do list at the moment.That’s great!!!
Actually I am looking in the game folder, and I must confess I see no .3ds files. I really was under the impression there were as much .3ds as .3db files :-? Now I can’t fine a single one. The whole format doesn’t seem to exist! Am I going mad?! Have the Nomads infected my brain?
Anyway, I’m gonna try out your tool!
Btw it’s night here but the whole street where I live will have a scheduled power-down tomorrow morning, so I set the alarm to try out your prog and do some other things I’m really sleepy though, so sorry for typo’s or bad english
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3ds is the format exported by 3D Studio Max by default. It has nothing to do with FL, it’s just that some lazy peeps don’t want to have to convert the models to CMP or 3DB before parsing them with LS’s tool
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btw conversion: this might sound quite noobish, but currently, which never yet has been other during the year i am working on my mod, i just don’t get any model exported to cmp. i do use milkshape v1.8.3 on a winXP 32bit and neither with 0.2.1 nor with 0.3 cmp exporters i get a model that even shows up in the hardcmp. it is not, that the model is too small, but instead of the black background i see the current screen part that was behind the programm when i opened it. in addition, in earlier tries i got a model, even usable ingame but it had no assigned textures though the assignment in milkshape worked quite well and both, cmp and mat showed up a file structure analogous to vanilla files or mod models i watched inside yet with the utf editor. this post might be not in the right thread over here, sorry on that one due i didn’t want to start a new one because of such an old and common question. has anyone yet been confronted with that problem and/or knows a solution?
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I have a feeling you are using a beta (test) version of P1p3r’s .cmp exporter that was not finished.
In that exporter, there are some bugs, unfortunately he has disappeared so we can’t get them fixed, it’s a shame because it’s a good exporter…
… but we can fix the models it makes…
Open the .cmp file with UTF Editor.
Open the ** node, then open the Cmpnd node, then look for the Cons node.
If your model is a one-group model, then there must NOT be a Cmpnd… Cons node in it at all. If there is one, then delete it. If then the Cmpnd node is empty, delete that too. Save your cmp file and try again to open it in HardCMP.
But if your model is multi-group, then…
Open the Cons node and look at the Fix node.If it is named Fixed then this is your problem, just rename it to Fix and save the .cmp file again and you should be able to reopen it in HardCMP.
Is that your problem?
If yes, then you can either use it and fix your models this way each time, or you can remove this exporter from your MilkShape folder and use cmp exporter v03 for now.
If not, then I have no idea but check the cmp file carefully in UTF Editor, compare it with a plain FL ship.
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Here’s something I made in a couple of hours on request …
Preview & Download:
http://solcommand.blogspot.com/2010/03/blackbird-viper.html -
I just don’t like black ships m8.
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Here’s a version with a pirate skull and slight texture change
http://solcommand.blogspot.com/2010/03/blackbird-viper-pirate-edition.html
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ohhh… I got the WS one too outa a deal with Kreeargh… This however will make a tasty variant thanks sol…
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Gj Sol, I like it just the way it looks. Mount some of those chain guns like are used in that Miners Wars game and it would look totally devastating. A real awesome looking killer.
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My latest Mothership WIP, still needs texture but it’s my second favorite ship so far (after “Morena” ) cause its design is like nothing I’ve done before.
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Actually this ship has 32k polys but it’s still low poly for its lvl of detail i think.
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I’m done with the texture for this one. I really like how it turned out, dark and stuff, the only thing I’m thinking of changing is the texture for the cargo pods, what do u think, should I change it or not ?
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Nice work as always Sol.
What is the function of those huge flaps at the sides of the front bay?
Cargo pods - well the way they look now reminds me of military.
How about making them more shiny and brighter like commercial airline types? Maybe with a shipper logo?
Virgin Spaceways?
Borderworld Exports?
Universal Shipping?
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Virgin Spaceways :)))))))))))))))))))))))))))
The game this ship will be used in has a rather dark feeling to it so the ship has to be dark as well, if it was shiny it just wouldn’t fit.
Those things on the sides of the docking bay are solar panels, you just can’t see the texture too well from the distance where I made these renders. -
You seem to do this stuff so fast. Great job on all of them, Sol.
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Cheers :pint: :pint:
I made this model today and it’s based on an older and basic model of mine named “The Ghost”.
http://solcommand.blogspot.com/2010/03/saya.html
Again, this is for that game I’m working on.