Turning starspheres
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Freestalker.fr wrote:
Import CMP into MS3D, and click on rotate and you will turn to 20°. After Export, and it works.Nope - in game all going black.
So. How to turn it a little bit?
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You can turn it via turning it in Milkshape!
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Skotty. wrote:
You can turn it via turning it in Milkshape!Omg.
Nova wrote:
Freestalker.fr wrote:
Import CMP into MS3D, and click on rotate and you will turn to 20°. After Export, and it works.Nope - in game all going black.
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Open the new and the old file in UTFEdit and just move the materials and textures to the same place in your new UTF. Starspheres have their mats included.
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Davis wrote:
i remember a topic here long time ago, there was problem with the surs on ships, it was too long or what, so they wanted to change the coords of mc somehow via hexeditor, i guessed if that works on ships, it may works on SP either.So which offset i must edit?
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The offset is just a point without any angular values. It would not do anything.
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Gisteron wrote:
unless someone who knows will respond, the closest way is to edit the texture. cut a piece, move the remain and put it on the other side.I said, all my tries to edit model of starsphere in milkhape makes starsphere full black or out of transparency of galaxies.
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M1C wrote:
If it is only one, you can upload it and someone other rotate itIt would be extremely good.
http://depositfiles.com/files/he4envd94
Galaxy which across starsphere must be lefter about 20-25 degrees.
Look my screenshot in 1st message - belt must be behind planets. -
Gisteron wrote:
I said, all my tries to edit model of starsphere in milkhape makes starsphere full black or out of transparency of galaxies.Sorry but you should learn reading.
I already told you how to fix this! Use UTF Editor, open the original and the new starsphere. Now drag and drop the materials and texture nodes from the original one into your new one! So every material is there and it should work.