Death zones cumulative?
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In radiation zones, can I make the damage increase the closer you get to the center of th zone by adding additional overlapping zones?
For example, radiation damage at the Omega-41 neutron star is fairly constant the moment you get inside the exclusion zone around the neutronstar. I want the rate at which you take damage to increase the closer you get. I’m thinking that if I layer zones on top of each other, each smaller zone having greater damage, that would give me the result I’m looking for.
I’m figuring that if I have the damage = entry being the same for each one, I’ll be multiplying the damage.
death zone big, damage = 1000, damage = 1000
death zone smaller, damage = 1000, total damage = 2000
death zone smallest, damage = 1000, total damage = 3000, etc.Am I on the right track here?
Also, the total damage done in the system is in the planetary_fragments zone with a radius of 100k and damage = 50. So, how does the damage begin to increase once you’re within that exclusion zone?
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I think you’re partially answering my question in that I’ll need to structure my zones to do damage WHERE I want it done. What I want to do is ensure an increasing rate of damage the closer you get to a certain point.
For example:
Let’s say you have a radiation zone at 0, 0, 0 with damage = 1000 and radius 1000
Now let’s say you put another radiation zone on top of it at 0, 0, 0 with damage = 1000 and radius of 2000
My guess is that 2k from the center of the zone you’ll take 1000 damage but 1k from the center of that zone you’ll take 2000 damage.
Does that sound right? I’m going to test it to find out for myself but figured I’d get input from the experts so I know what to expect.
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This was sort of discussed before. It appears zones are distinct, so you’ll have to increase the damage.
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So, a smaller zone within a larger zone would have it’s own distinct damage value independent of the damage in the greater enveloping zone?
I’ll give it a try to see what happens.