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FLScanII

Scheduled Pinned Locked Moved Freelancer-related Programming
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  • H Offline
    H Offline
    HeIIoween Historic Supporter
    wrote on global:last_edited_by,
    #34

    Oh, tnx!
    I though http://svn.the-starport.net/flscanII/ πŸ™‚

    1 Reply last_reply_time
  • H Offline
    H Offline
    Huor
    wrote on global:last_edited_by,
    #35

    I get a report of missing shapes, but i can find that shape:
    Example:

    [error][solar\nebula\li01_Pittsburgh_pirate_base_nebula.ini:12:Clouds:puff_shape] Shape not found! 2rock_wisp1

    But this shape is defined in the DATA\SOLAR\RINGS\shapes.ini:
    [Texture]
    file = solar\rings\rings.txm
    texture_name = rock_wisps
    shape_name = rock_wisp1
    dim = 0, 0.500000, 0.500000, 0.500000
    shape_name = rock_wisp2
    dim = 0.500000, 0.500000, 0.500000, 0.500000
    shape_name = rock_wisp3
    dim = 0, 0, 0.500000, 0.500000
    shape_name = rock_wisp4
    dim = 0.500000, 0, 0.500000, 0.500000

    [Texture]
    file = solar\rings\rings.txm
    texture_name = rock_wisps2
    shape_name = 2rock_wisp1
    dim = 0, 0.500000, 0.500000, 0.500000
    shape_name = 2rock_wisp2
    dim = 0.500000, 0.500000, 0.500000, 0.500000
    shape_name = 2rock_wisp3
    dim = 0, 0, 0.500000, 0.500000
    shape_name = 2rock_wisp4
    dim = 0.500000, 0, 0.500000, 0.500000

    [Texture]
    file = solar\rings\rings.txm
    texture_name = rock_wisps3
    shape_name = 3rock_wisp1
    dim = 0, 1.000000, 1.000000, 1.000000
    shape_name = 3rock_wisp2
    dim = 0, 1.000000, 1.000000, 1.000000
    shape_name = 3rock_wisp3
    dim = 0, 1.000000, 1.000000, 1.000000
    shape_name = 3rock_wisp4
    dim = 0, 1.000000, 1.000000, 1.000000

    Is there just one texture allowed?

    1 Reply last_reply_time
  • M Offline
    M Offline
    M1C
    wrote on global:last_edited_by,
    #36

    Do you have a [TexturePanel]-section in your li01_Pittsburgh_pirate_base_nebula.ini?

    1 Reply last_reply_time
  • H Offline
    H Offline
    Huor
    wrote on global:last_edited_by,
    #37

    Yes i have. it is:

    [TexturePanels]
    file = solar\nebula\generic_shapes.ini
    file = solar\rings\shapes.ini

    1 Reply last_reply_time
  • M Offline
    M Offline
    M1C
    wrote on global:last_edited_by,
    #38

    Ah, found the bug. It only uses the first file-setting. Are you sure that more than one are allowed?

    1 Reply last_reply_time
  • H Offline
    H Offline
    Huor
    wrote on global:last_edited_by,
    #39

    No i am not - but i dont have an example that it shall not work - as quite a lot entries are reported - would mean that i wouldnt see the shapes in game, does it?

    1 Reply last_reply_time
  • M Offline
    M Offline
    M1C
    wrote on global:last_edited_by,
    #40

    Hmm, that’s true πŸ˜„
    I’ll fix it tomorrow at school πŸ˜‰

    1 Reply last_reply_time
  • H Offline
    H Offline
    Huor
    wrote on global:last_edited_by,
    #41

    Ok, thanks for your time. Its nothing to hurry with - justed wanted to make sure its either a problem on my side or one of the tools side πŸ˜‰

    You shall learn at school and not distract yourself with other stuff :DDD

    1 Reply last_reply_time
  • M Offline
    M Offline
    M1C
    wrote on global:last_edited_by,
    #42

    Fixed.
    http://forge.the-starport.net/projects/flscan2/repository/entry/bin/FLScanII.exe

    1 Reply last_reply_time
  • F Offline
    F Offline
    FR Historic Supporter
    wrote on global:last_edited_by,
    #43

    Cool Tool - TY πŸ˜„
    (helped me 2 find some really nice bugs)

    1 Reply last_reply_time
  • H Offline
    H Offline
    Huor
    wrote on global:last_edited_by,
    #44

    Ok thanks a few error reports less, but still those:

    [error][solar\rings\ross.ini:5:Exterior:shape] Shape not found! icering1

    But this shape is defined in the shapes.ini

    [Shape]
    x = 161
    y = 0
    w = 28
    h = 256
    name = icering1

    there are many more reported that all are in the shapes.ini. The object where it is used is the defined in one of the system.ini files:

    [Object]
    nickname = Br03_Ross_planetoid
    ids_name = 261129
    pos = 38454, 0, 9370
    spin = 0, 0, 0.010000
    rotate = 25, 0, 0
    archetype = planet_ice_200
    ids_info = 66054
    atmosphere_range = 600
    burn_color = 255, 222, 160
    ring = Zone_Br03_ross_ring, solar\rings\ross.ini

    So it seems all be present.

    1 Reply last_reply_time
  • T Offline
    T Offline
    Timmy51m Historic Supporter
    wrote on global:last_edited_by,
    #45

    Having the same problem, all shapes present but errors galore.

    1 Reply last_reply_time
  • A Offline
    A Offline
    adoxa
    wrote on global:last_edited_by,
    #46
    The first byte describes the type, of which there are three,
    
             1 - integer
             2 - float
             3 - a string table offset
    
    ```People using my bini tool might run into a problem, as there are actually four types, 0 being boolean (FL just reads a single byte, but bini writes the whole integer).
    1 Reply last_reply_time
  • H Offline
    H Offline
    HeIIoween Historic Supporter
    wrote on global:last_edited_by,
    #47

    http://the-starport.net/freelancer/forum/viewtopic.php?post_id=53808#forumpost53808

    1 Reply last_reply_time

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