FLScanII
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I get a report of missing shapes, but i can find that shape:
Example:[error][solar\nebula\li01_Pittsburgh_pirate_base_nebula.ini:12:Clouds:puff_shape] Shape not found! 2rock_wisp1
But this shape is defined in the DATA\SOLAR\RINGS\shapes.ini:
[Texture]
file = solar\rings\rings.txm
texture_name = rock_wisps
shape_name = rock_wisp1
dim = 0, 0.500000, 0.500000, 0.500000
shape_name = rock_wisp2
dim = 0.500000, 0.500000, 0.500000, 0.500000
shape_name = rock_wisp3
dim = 0, 0, 0.500000, 0.500000
shape_name = rock_wisp4
dim = 0.500000, 0, 0.500000, 0.500000[Texture]
file = solar\rings\rings.txm
texture_name = rock_wisps2
shape_name = 2rock_wisp1
dim = 0, 0.500000, 0.500000, 0.500000
shape_name = 2rock_wisp2
dim = 0.500000, 0.500000, 0.500000, 0.500000
shape_name = 2rock_wisp3
dim = 0, 0, 0.500000, 0.500000
shape_name = 2rock_wisp4
dim = 0.500000, 0, 0.500000, 0.500000[Texture]
file = solar\rings\rings.txm
texture_name = rock_wisps3
shape_name = 3rock_wisp1
dim = 0, 1.000000, 1.000000, 1.000000
shape_name = 3rock_wisp2
dim = 0, 1.000000, 1.000000, 1.000000
shape_name = 3rock_wisp3
dim = 0, 1.000000, 1.000000, 1.000000
shape_name = 3rock_wisp4
dim = 0, 1.000000, 1.000000, 1.000000Is there just one texture allowed?
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Cool Tool - TY
(helped me 2 find some really nice bugs) -
Ok thanks a few error reports less, but still those:
[error][solar\rings\ross.ini:5:Exterior:shape] Shape not found! icering1
But this shape is defined in the shapes.ini
[Shape]
x = 161
y = 0
w = 28
h = 256
name = icering1there are many more reported that all are in the shapes.ini. The object where it is used is the defined in one of the system.ini files:
[Object]
nickname = Br03_Ross_planetoid
ids_name = 261129
pos = 38454, 0, 9370
spin = 0, 0, 0.010000
rotate = 25, 0, 0
archetype = planet_ice_200
ids_info = 66054
atmosphere_range = 600
burn_color = 255, 222, 160
ring = Zone_Br03_ross_ring, solar\rings\ross.iniSo it seems all be present.
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Having the same problem, all shapes present but errors galore.
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The first byte describes the type, of which there are three, 1 - integer 2 - float 3 - a string table offset ```People using my bini tool might run into a problem, as there are actually four types, 0 being boolean (FL just reads a single byte, but bini writes the whole integer).
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