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Player build able base, how to?

Scheduled Pinned Locked Moved Conventional Modding
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  • J Offline
    J Offline
    JONG
    wrote on global:last_edited_by,
    #1

    I think everybody know the Discovery mod can let the player building a base himself.

    But I was search the forum and not find any function like that, the player build able base is make by flhook or other tools?

    1 Reply last_reply_time
  • F Offline
    F Offline
    FriendlyFire
    wrote on global:last_edited_by,
    #2

    It’s custom FLHook code Cannon made. No, it’s not available anywhere, at least for now.

    1 Reply last_reply_time
  • H Offline
    H Offline
    Hidamari
    wrote on global:last_edited_by,
    #3

    I think cannon would want it to remain a discovery freelancer only thing at least for now.
    Its still in beta mode really and there are lots of things hes still working on fixing and adding/removing from them.

    Obviously i cant speak for him but id also guess its an ‘I dont want anyone stealing my thunder’ kinda thing, though like most of the peoples work here im sure in the distant future it will come out as open source and with instructions too.

    🙂

    1 Reply last_reply_time
  • E Offline
    E Offline
    Ezekiel
    wrote on global:last_edited_by,
    #4

    i think, if he release it as an unfinished or WIP things, all the people who want it in their mod will annoy him with lots of questions and support, and i think he havn’t the time for this, so i think he have to finish it roperly before release it (if he release it in the future of course^^)

    1 Reply last_reply_time
  • C Offline
    C Offline
    Cannon
    wrote on global:last_edited_by,
    #5

    All of it will be released with source code as soon as I’m 95% happy with how it works. It’s not far away from being in this state.

    1 Reply last_reply_time
  • J Offline
    J Offline
    J.Walker
    wrote on global:last_edited_by,
    #6

    cheers on cannon: go cannon go

    1 Reply last_reply_time
  • J Offline
    J Offline
    JONG
    wrote on global:last_edited_by,
    #7

    I must say that, the function is very great work, I never think the freelancer can do that.

    Thanks cannon, many people who like you let the freelancer has new life.

    1 Reply last_reply_time
  • E Offline
    E Offline
    Ezekiel
    wrote on global:last_edited_by,
    #8

    Its a good news so 🙂

    1 Reply last_reply_time
  • P Offline
    P Offline
    Polarts
    wrote on global:last_edited_by,
    #9

    Any news about this one?

    1 Reply last_reply_time
  • LazL Offline
    LazL Offline
    Laz Administrators Starport Developer
    wrote on global:last_edited_by,
    #10

    No not really. While the bulk of the code is available on the Discovery or Starport github, the important assembly functions are closed source (on account of them being able to very easily hack the game if use maliciously)

    1 Reply last_reply_time
  • T Offline
    T Offline
    traversal
    wrote on global:last_edited_by,
    #11

    Would be really sad if, given the limited player base FL has these days, someone decided it was worth hacking the game to such an extent.

    I think the easier option would be using something as an intermediary, such as a web page. You could have players log in, select a system and location for their base and have it write to the relevant ini files on the server as a pending change when it restarts (CRON job?). Of course, you’d need some way to limit people to only having x bases in a system or in total to avoid systems being spammed with stations.

    Would be awesome if multiplayer accounts were database-driven. You could then charge in-game credits for it…

    1 Reply last_reply_time
  • D Offline
    D Offline
    DraculaPL
    wrote on global:last_edited_by,
    #12

    I really was looking for that feature and i did extensive research - and what you said doesnt seem a case, plugin code from discovery and kosacid version are outdated a lot, and they do miss config files but they would work if we could figure out where these “template” files should be - their names and base code. Code from github for FLHook 2.1 was altered by someone and even if anyone will compile it will not work as it miss calls to teplates.
    Its worth to mention plugin create these bases as “players” in server.

    1 Reply last_reply_time

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