3D Model Showroom
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sorry bout that, i kinda got caught up with #$%%. <_<
as it stands, i think ill be alright, but if your offer still stands and if i run into problems, ill bug you.
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I think GreyHound must be in vertical style for flying in badlands
But for the solved problem with dynamic asteroids with hp and mass it must be good
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Why?? Buffalo Base in the Badlands, no?
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Model is not main, somewhere from google warehouse.
Dunno, folder DATA\SHIPS\CORSAIR\ contains only this textures :))
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Some Borg ships:
Note: the diamond was not made by me, I just made the texture glowing and resized it (maybe a bit to small).
I took the Borg texture from Doug Drexlers site (who designed the official Borg tactical Cube) and added glowing places.
http://drexfiles.wordpress.com/2009/11/01/the-borg-cube/ -
Davis wrote:
Textures of the Corsair ships could be find in the Kusari folder, ku_playerships.mat.ships\corsair\co_ships.mat
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HeIIoween wrote:
Davis wrote:
Textures of the Corsair ships could be find in the Kusari folder, ku_playerships.mat.ships\corsair\co_ships.mat
Depends on: corsair faction ships or an other pirate ships…
If corsair faction ships, like titan, centurion, etc… then ku mat also contains theirs textures, its pretty sure because i’ve already exported corsair faction ship textures from ku mat. -
They are linked… somehow… i never looked any further
But i know because i messed with them (& gimp) to get them black… and 1. It affected kusari ships & 2. There were bits (grills/trim) that weren’t in the co_ships but showed ingame as the old brown texture on cosair’s… & vice versa for kusari, I liked it so i kept it… and didn’t bother hunting down cross references in the CRC’s via UTF (hint…)