3D Model Showroom
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I think GreyHound must be in vertical style for flying in badlands
But for the solved problem with dynamic asteroids with hp and mass it must be good
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Why?? Buffalo Base in the Badlands, no?
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Model is not main, somewhere from google warehouse.
Dunno, folder DATA\SHIPS\CORSAIR\ contains only this textures :))
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Some Borg ships:
Note: the diamond was not made by me, I just made the texture glowing and resized it (maybe a bit to small).
I took the Borg texture from Doug Drexlers site (who designed the official Borg tactical Cube) and added glowing places.
http://drexfiles.wordpress.com/2009/11/01/the-borg-cube/ -
Davis wrote:
Textures of the Corsair ships could be find in the Kusari folder, ku_playerships.mat.ships\corsair\co_ships.mat
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HeIIoween wrote:
Davis wrote:
Textures of the Corsair ships could be find in the Kusari folder, ku_playerships.mat.ships\corsair\co_ships.mat
Depends on: corsair faction ships or an other pirate ships…
If corsair faction ships, like titan, centurion, etc… then ku mat also contains theirs textures, its pretty sure because i’ve already exported corsair faction ship textures from ku mat. -
They are linked… somehow… i never looked any further
But i know because i messed with them (& gimp) to get them black… and 1. It affected kusari ships & 2. There were bits (grills/trim) that weren’t in the co_ships but showed ingame as the old brown texture on cosair’s… & vice versa for kusari, I liked it so i kept it… and didn’t bother hunting down cross references in the CRC’s via UTF (hint…)
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Full working destructible multipart ship with baydoor animations.
It’s just the base Valkyrie but I changed the wing rotation and the engine (so had to im- and export everything new, it was hard work). -
What’s that old saying:
“If you haven’t got anything good to say, don’t say anything at all.”
Better make sure I don’t fall into that category now, so here’s a backslapping. Good job guys, keep up the good work!