3D Model Showroom
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I know at least one mod with 14 different ships from Robotech.
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I would kill for a good Macross game. Robotech Battlecry from awhile ago was pretty good. Too bad the Macross games that get created and sold in Japan will never be localized and released here. I hate Harmony Gold for the extensive legal douchebaggery they pull, one of which is forever preventing Macross anything from being (legally) released stateside.
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Look down… at the sig… I have quite a few more 8-) last year went nuts converting a fair few of them… they still sit converted but un-HP’d if anyones interested
All from BC most from ModelsPlease / Ancient_Angel & permissible from a fair while back for Freelancer use courtesy of A_A
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Which size is it meant to be? For a battleship? Also I would probably make the base a bit shorter.
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Looks a mounted macinegun rather than a Ion Cannon turret.
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My remake (more detailed than original) of Coalition’s Kiew carrier
http://img708.imageshack.us/img708/6015/61515867.png
http://img545.imageshack.us/img545/925/56528498.png
http://img808.imageshack.us/img808/2395/19558027.png
http://img571.imageshack.us/img571/5584/59187331.png -
Thanks. Yea, textures are default.
Here is the CMP, if somebody need. I dont know why, but in game it mirrored top/bottom. I really wondered because CMP made right. Maybe somebody knows the answer.
I had to rotate to make this screen: http://img522.imageshack.us/img522/2649/15384954.png
Also will be nice if somebody will make better sur for fixed ship.
If you fix this all, share with me, please. -
Could you upside down the model please , this is not accurat.
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How is this??
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I dunno what you’ve done, but with your CMP ship is green.
And your sur worse. It requires multipart.Freestalker.fr wrote:
Could you upside down the model please , this is not accurat.I said, i dont know why it became so. You can look CMP yourself and compare with others - ship fitted right.
Nightstalker wrote:
How is this??Look .mat file with UTF editor. I added Ec channel.
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That is because of the system lighting. Also, the original was exported as multipart so I left it that way when I righted it (Which it still looked fine to begin with). I used the sur generator from Lancer Solaris, that is as tight as I can get it. What is the reason for the Ec node since it has lightmaps??