3D Model Showroom
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Note to self… dont mod at 2am without coffee…
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That is Nice! wouldn’t mind using that
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Yea, fantastic job, must agree.
Hope you gonna split wings in parts so they can be animated to fold.
Hopefully, someday, we get ability to trigger that. -
Exellent model !!
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New details makes it perfect, still, IMO, there are some that was better in first version.
I would delete all red parts.
Cockpit was better looking, CM and Mine launchers will have more room and hardpoint for gun is too thick and sticking out too much.
Still - best so far!P.S. Shame for wings parts, that could be Defender of all’s Dreams!
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sumanuti wrote:
New details makes it perfect, still, IMO, there are some that was better in first version.
I would delete all red parts.
Cockpit was better looking, CM and Mine launchers will have more room and hardpoint for gun is too thick and sticking out too much.
Still - best so far!P.S. Shame for wings parts, that could be Defender of all’s Dreams!
Signed, especially with said cockpit. Sometimes you can also improve too much, but still looks very inviting. Good Work !
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Alright, here’s a paint over. Tell me what you think before I modify the model tonight.
I wanted to do something with the cockpit, it just looked to plain to me.
And I was thinking of using custom mine and counter measure droppers to fit the existing slots.
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A Jumpgate I’m woking on:
In game, with glow maps added:
http://i113.photobucket.com/albums/n240/Alucard1_01/screen1-9.png
It’s animated with the ring rotating and has a fairly ok sur. Will post a vid later so you can see it in action.
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ok so i downloaded this fighter model off of Foundation3d.com and after doing so i looked and thought maybe i could use it to create a set of Re-Imaged Borderworld Fighters.
So here we are:
Re-Imaged Dagger:
Re-Imaged Stilletto:
Re-Imaged Sabre:
the original like i said i got from Foundation3d.com in the resources->downloads->meshes->Epic Encounter
I kept the basic structure, removed allot of greeble details, restructured certain areas, added new weapons, a shield generator, mine and countermeasure dropper, and thruster (last 3 are not visible in current renders.). I also added new greeble details in a few areas, then extrapolated the stilletto and sabre.
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I used to make ship models for Freelancer about 7 years ago (I was on the original Evolutions mod team). Star Citizen ignited the 3d modeling bug again so I decided to dig through my archives and see what I still had left. A lot of stuff has been lost over the years but did have a few things left.
These are models that have completed cmp’s and mat files.
These are unfinished models:
I fired up my modeling software and started working on some of my unfinished work but exporting models for Freelancer seems a daunting task now. It seems that there have been some real progress made since I last involved in the modding scene so It’s like I have start all over again.
Still just working on 3d models has been like hooking up with an old friend. I’m happy to see that people are still working on the old game too
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Welcome back Mr X. I remeber seeing these on the old Evo site years ago, was a little dissapointed when they never made it game side. Particulary the Junker ship and the mini Hellhound Xeno fighter, the texturing on the old 'stang looks pretty good too. Any chance of a download?