BlackShift wrote:
P.S.Does anyone of you guys have a working .md3 gmax exporter?Cuz I’ve just finished making my own spaceship in Gmax and i need that plugin to transfer my completed ship into ms3d so milkshape can recognize it… Ive searched in the internet but havent found the working plugin so far 😞 please help me! 😞
Use the Quake 3 exporter (alredy plugged in the program) and import it to Milkshape. I read it on a tutorial.
Actually, I work with 3Ds Max so I don’t have much understanding in Gmax plugins. All I know is that Gmax is based on 3Ds Max.