Ahh brilliant! I’ve suffered this exact issue and I’m so glad to see it fixed. Thank you!
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Freelancer’s anti-missile countermeasures don’t seem to work in the intuitive way their numerical stats suggest. I’m looking for help from someone who can decipher the actual technical implementation of CMs under the hood, and can tell me what’s actually going on.
More explanation below:Countermeasures have Effectiveness, Lifetime and Range stats. These are in the equipment .inis as the params diversion_pctg, lifetime and range respectively. However, the Effectiveness stat doesn’t actually seem like it’s making my CMs any more effective at getting rid of missiles. In fact, the primary difference that seems to change that is where I am positionally and distance-wise in comparison to the missile, not the Effectiveness stat itself.
Here’s what I’ve experienced about CMs over the past few years of making a mod:
- You can flare multiple missiles onto the same CM drop, or have successive CMs bait missiles that ignored previous drops, even previously successful drops that baited other missiles first. This makes me believe every missile rolls its own independent chance to be baited for each CM that’s dropped.
- There seems to be a diminishing return for CM effectiveness, because if the missile doesn’t get baited in the first 6 or so CMs, it seems very unlikely for them to ever get baited even if you drop another fifty after that.
- Positioning seems to make a large difference in CM effectiveness. If I’m 7KM away and facing head on, I’m reliably able to spoof missiles with just a few CM drops. If I’m at close range and running away in a dogfight, even ten CMs rarely gets the same missiles off my tail.
- Effectiveness % does not seem to have a significant impact on making CMs actually more effective. To test this out, I started using flares literally set to 100% Effectiveness - I still couldn’t see an improvement in how many missiles I was able to bait off!
This has led me to a pretty confused and frustrated point when it comes to trying to balance missiles and CMs. Again, I’d really appreciate the help of anyone capable of digging in to the actual code of the game and telling me the literal, exact hows and whys of what’s really going on with these interactions, because the numbers I’ve set and the stats the game is telling me don’t seem to add up to the gameplay at all.
I’m not sure if this is the result of some stuff just being broken under the hood, or in the opposite way, if perhaps there’s far more advanced missile seeker vs. countermeasure interactions going on underneath that were an attempt to simulate the depth of such interactions in the real-world - that would certainly explain why position and direction seems to be having such an impact, as that is a massive part of how to defeat air-to-air missiles in real life.In any case nobody I’ve talked to has known what’s going on with it so I imagine whatever’s happening, it’s unrealised by most of us. Thanks to anyone who can shed some light on this. I appreciate it!
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This is a thread to index all the freely available models made for Freelancer modding! Unless specified otherwise, treat them as if offered under a Creative Commons BY-NC-SA license, meaning:
You must credit the author properly (Like “Credits: Thanks to <author> for their <ship name> model” somewhere in your mod)
Any derivatives you make from them must be similarly shared (You can’t take these, mod them further, then not share your new versions in the same way)
You can’t make money off them (No selling them or using them in commercial projects without additional discussion with the authors)I aim to collect every ready-to-use model here whose author permits their shared use. This is an ongoing effort. If you want to share your models here, please let me know!
I’ll be starting with what we’ve created for our own mod while trying to contact other authors to ask them to join this list.Ship Models Index:
Junkers Fighter Line from RealMcDyson:
https://i.imgur.com/GapeSSH.png
https://www.mediafire.com/file/wp0zbtf1x8oanod/bm_ju_fighters.7z/fileScavenged Pirate Destroyer from RealMcDyson:
https://i.imgur.com/OHqXcOA.png
https://www.mediafire.com/file/cmh5a4lbw6xgast/pirate_destroyer.7z/file -
Great work, keep it up
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You might want to post the save file, no idea what that is, maybe a light on the top fin? or provide a link to the file
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A belated Happy Birthday Freelancer!
I tried to join every stream and event myself but I was very busy and still I am. Thank you @takashi9413 for representing me and thanks to all of you for hosting or joining our small celebration week, it was smaller than the last anniversary but it was fun, and remembered us once more that the community is strong and that the game is still one of a kind without a real successor.
Let us grow to revive the big freelancer Community
Let us prosper to enjoy the next 21 years full of great Freelancer Stuff
Let us flourish to enjoy each other’s projects and content
Let us never forget the past full of big memories this game gave us allAdditional thanks go to…
- Our Streamer:
o @Skotty
o @Takashi
o @Beagle
o @TheKusari (and other Discovery event streamers) - The Developers and Hoster of these great Events
o @Haste / @generalretreat (Discovery)
o @Takashi (21st / New Universe)
o @Skotty / @caenen (Freelancer Sirius Revival)
o @Volken (Homelancer)
o @Laz(Chaos Mod)
and once again Happy Birthday Freelancer our beloved space game!.
- Our Streamer:
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Greetings Pilots
Another year has passed, and the next Birthday for our beloved space game is around the corner, we are happy to announce the 21st Anniversary Event Week.
We have prepared 6 very awesome events with showcases, server events / play together seasons for all of you!, feel free to celebrate this fantastic masterpiece with us and if you can’t join the events don’t worry, all events will be live-streamed on Twitch from well-known streamers in our community.
Since the last anniversary, a lot of things happened around our little community network, New Mod Projects started like Homelancer, older Mod Projects found a new development team like Frontierspace, The Starport has arrived in the current decade with its new website ;), Regulancer was introduced as a regular event for the whole community.
We have grown, we have prospered we have flourished and we continue to do so, and all this is thanks to the support of our members, programmers, modders, and admins.
Let us celebrate into the new year and never forget what we have achieved so far
Event Details:
Freelancer New Universe
Date & Time: 29th of February / 18:00 (CET / UTC+1)
Host: Takashi
Discord: https://discord.gg/PbKhEKMdGr
Stream: https://www.twitch.tv/drctakashi
Topic: Server Event / Play togetherFreelancer Sirius Revival
Date & Time: 01st of March / 20:00 (CET/UTC+1)
Host: Skotty
Discord: https://discord.gg/GMtyM57egU
Stream: https://www.twitch.tv/skotty__
Topic: Server Event / Play TogetherDiscovery Freelancer
Date & Time: 02nd of March / 21:00 (CET/UTC+1)
Host: Haste
Discord: https://discord.com/invite/FdSkbZ8
Stream: https://m.twitch.tv/thekusari
Topic: Server Event / Play Together
Details: https://discoverygc.com/forums/showthread.php?tid=201890&pid=2324597#pid2324597Freelancer Chaos Mod
Date & Time: 03rd of March / 02:00 (CET/UTC+1)
Host: Laz
Discord: https://discord.com/invite/c6wtsBk
Stream: https://www.twitch.tv/beagsandjam
Topic: ShowcaseFreelancer 21st Anniversary
Date & Time: 04th of March / 18:00 (CET/UTC+1)
Host: Takashi
Discord: https://discord.com/invite/c6wtsBk
Stream: https://www.twitch.tv/drctakashi
Topic: Play TogetherHomelancer
Date & Time: 05th of March / 20:00 (CET/UTC+1)
Host: Volken
Discord: https://discord.gg/pCtABvPFR6
Stream: https://www.twitch.tv/skotty__
Topic: Showcase / Play TogetherThe Starport Homepage: https://the-starport.com/forums/
The Starport Discord Server: https://discord.com/invite/c6wtsBkLet us together grow, prosper, and flourish!
Let us together grow, prosper, and flourish!
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Hey guys, I’m taking down the old Starport server. I will keep it online until 11 February. So if you want to save some things from the old Starport, do it now rather than later
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Happy New Year to all of you!
The Starport team wishes you all the best for the coming year 2024.
Like most of you, we on the Starport team have set ourselves a few goals that we have set our sights on this year.
The website is still being built and the event team will also try out some new ideas to further publicize the topic of freelancer.
That’s why we’re counting on your feedback, your support, and, above all, your passion for our favorite space game again this yearLet’s look forward to the journey into this new year 2024 together
according to the well-known motto
Let us together grow, prosper, and flourish!
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Greetings Everyone
a lot has happened in the Starport community this year and I would like to give a little look back at 2023 from the general community’s perspective.
But before that, I would like to add something personal to this post because compared to many others in the freelancer community, I am a relative newcomer and have only been part of the Starport event management team since the beginning of the year. I talked to a lot of Admins, Developers, Modders, and old Veterans to understand what the situation was at the beginning of the year. Community is more than just some People open up a Discord where people join. In my personal opinion community means that people coming together from all over the world with the same passion for a topic, helping each other out, playing together, or just enjoying talking with others about their favorite topic. In 2023 we worked a lot to achieve this goal and made the game a talking point for many again.
Some Details:
- We had an awesome 20th Anniversary with a lot of Streams, Play Together Events, and Showcases
- Freelancer Galactic Community was renamed to The Starport
- The Regulancer Event has started and made it to season 8 with lots of cool events (more later)
- Homelancer Discord opened up
- Frontierspace Discord opened up
- The new Starport Website went online
Every single Point on this list has had and continues to have a major impact on the future of this growing community.
Summary of the Regulancer:
Seasons this year = 8Formats
- Play Together
- Showcase
- Bingo
- Server Events
- Co-op
Games
- Freelancer
- Starlancer
Mods
- None (Vanilla)
- New Universe
- Better Modernised Combat
- Discovery
- Sirius Revival
- Asylum 51
- The 5th House (Das 5te Haus)
- TNG
- Frontierspace
- Homelancer
- Leuchtfeuer
- Chaos Mod
Lots of memories and events this year and we want to continue this format in the next years as well
the 9th Regulancer is almost ready and plans for a 21st Anniversary are also in the making.If you are interested in joining future Regulancer or want to host an Event for the 21st anniversary, the Events Team are the ones you need to seek contact with, we are happy to help anytime.
not to turn it into a novel, I will just let you know what my personal favorite was this year if I had to pick one, and that’s the 20th anniversary, You saw a lot of passion and joy, even some love for the game and that’s what makes a community so great. it’s about nothing else.
I think I speak for the whole staff if im wish you all Happy Holidays and a Happy New Year.
We look back on the year with joy but are also preparing for the future with fresh ideas and the goal of further bringing the community together.
freely after known words.
Let us together grow, prosper and flourish!
Shoutout to FLSharp
How do Countermeasures really work?
Models Sharing Collection
Release: Advanced Renderer v. 1.1 beta 1
Green Glow?
HAPPY BIRTHDAY FREELANCER
21st Anniversary of Freelancer
The Old Starport
Happy New Year!
Review of 2023 and Happy Holidays!