Hi, the no cd exe is included in the vanilla patch: https://the-starport.com/forums/topic/6250/how-to-get-vanilla-freelancer-running-in-2023-no-cd
Starport Developer
Developers who actively contribute to one of The Starport's many projects
Posts
-
-
There was a typo in the new block that I merged, but I had 4 JSON linters all tell me everything is fine. Sometimes it annoys me how the trailing comma is ‘sometimes’ allowed. The auto-deployment failure was caused by a JS peer dependency resolving to the wrong version.
-
@Gold_Sear said in Dev's Limit Breaking 101 Techniques:
EDIT: the sync seems to be lost again: where did I make a typo?
Think it’s unrelated. Something broken with the auto-deployment. I will investigate.
-
Took a quick look, looked good, merged.
-
I have refactored the V2 page to hopefully be a bit more usable. Please let me know if you encounter bugs or have any feedback about the new design.
-
@Gold_Sear I’m afraid since it’s been converted to a static html site, that is no longer possible. However it should have been indexed by Google now. Try something like: site:lancersreactor.com test
-
Heya everyone. I was wondering if anyone knows what function within Freelancer.exe I can call to cause the the ship to flip between it’s various camera states. I am looking primaraily to convert between the normal view and cockpit view on demand, as well as preventing the user from manually switching back if possible, but I have a few different ways to achieve the latter.
Spent a while looking in IDA trying to follow what happens after the user presses the H key (for turret view) and the like, but can’t seem to find where the game changes the state.
Any help appreciated!
-
I appreciate the offer, if we’re up against the wall I’ll reach out.
-
Very odd design decision, and sadly doesn’t allow us to freely customize the range on per-model basis, but at least now we know. Much appreciated!
-
Hello and sorry for bothering you again.
We’re dealing with the issue of our clienthook DLLs tripping up Windows Defender as well as various antiviruses. None of our test-build DLLs were ‘accepted’ by all playtesters, and as the release of the next patch is drawing close, we’re running out of ideas on how to remedy the situation, especially since several major features are bound to clienthook code.
Stuff we already tried (in various configurations):
- Blocking the memory hacking unless common.dll is loaded
- Enabling various optimizations to try and scramble the code enough to not trigger any virus signatures
- Disabling all optimizations
- Moving to a modern compiler (visual studio 2022)
- Moving to the oldest compiler we could find (Visual Studio 2008 Express Edition)
- Adding an .rc file containing various metadata, similar to what you’re doing with your DLLs
We have never had such issues with DLLs compiled by you, so if at all possible, I’d appreciate any suggestions/wisdom you might regarding the matter.
No cd exe link!!!
Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques
[Hack Request] Changing camera mode programatically
@Adoxa - clienthook DLLs being picked up by Windows Defender and Antivirus software
@Adoxa: Figuring out at what range do solars show up on Solar scanner tab.
@Adoxa - clienthook DLLs being picked up by Windows Defender and Antivirus software