I wonder if the problem is your save directory since you mentioned it crashes on dock. Perhaps OneDrive sync or anti virus or something is causing a file lock? There’s an option in the HD installer to change the save location.
Starport Developer
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As far as ‘easy fixes’ are concerned, You’ve found pretty much all there is.
For Disco, I’ve hooked onto explosion damage code and rewrote it from scratch, using HitRays to decide the distance from the target instead of vanilla’s center of mass distance. This fixes the issue entirely, but the code isn’t exactly Plug&Play, nor have I made it work in SP setting.
https://github.com/Aingar/FLHook/blob/master/Plugins/Public/munitioncntl/DamageHandler.cpp#L409
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Tested the player list, it does work.
Many thanks!
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It does in fact serve a purpose, albeit a minor one. The final hit can eat into that offline threshold, and if so, causes your shield to reboot at a lower level.
In your example, if your shield would normally regen at 50%, meaning that it recharged 425 energy points, and was instead hit by a blast for full 1000 damage, it would recharge those 425 shield points, 150 of which would be ‘wasted’ on recharging the offline threshold. This would result in your shield coming back online at 425 - 150 = 275 shield points
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Hello dear Adoxa,
I’ve been poking around with Wheel Scroll and noticed that in case of equipment dealer lists, scrolling over the text field/table to which the scroll bar is attached interacts with the scroll bar. However, chat history and player lists only react to wheel scrolling when you hover over the scroll bar directly, making it slightly unwieldy.
I found out that scrolling over those 2 fields also triggers the sub_53F330, same as all your other hooks in that plugin, and I’ve noted down the addresses they’re called from, as well as values for the Window struct used in the plugin.
If it wasn’t too much trouble, could you please include them in Wheel Scroll? Much appreciated!
MP Chat History : 0x5CFB0C name: ChatControl, type: ChatControl
MP Player List: 0x5E5294 name: NNChatButton, type: ButtonControl -
Ensure you have DirectPlay installed under Legacy Components in Add/Remove Windows Features
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@Squ1dly Version will always say 1.0. 1.1 does not change the visible version number.
If you’re invincible take a look at PerfOptions.ini in My Games/Freelancer and see if DIFFICULTY_SCALE is set to 0.00. it needs to be set at 1.00 to take damage.
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Hi, the no cd exe is included in the vanilla patch: https://the-starport.com/forums/topic/6250/how-to-get-vanilla-freelancer-running-in-2023-no-cd
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There was a typo in the new block that I merged, but I had 4 JSON linters all tell me everything is fine. Sometimes it annoys me how the trailing comma is ‘sometimes’ allowed. The auto-deployment failure was caused by a JS peer dependency resolving to the wrong version.
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@Gold_Sear said in Dev's Limit Breaking 101 Techniques:
EDIT: the sync seems to be lost again: where did I make a typo?
Think it’s unrelated. Something broken with the auto-deployment. I will investigate.
Crash Offsets
Capital ships shield collision detection
@Adoxa - Wheel Scroll plugin improvements
Incorrect Shield Value on HUD
@Adoxa - Wheel Scroll plugin improvements
Win 11 Enterprise - FLServer hangs on startup
How to get Vanilla Freelancer running in 2024 (no cd)
No cd exe link!!!
Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques