@robocop Try wiping out the Freelancer folder in My Documents/My Games (after backing up your MP ID of course)
Also as its MP, are you 100% sure you are loading a Vanilla character? e.g. no FLU modified equipment/ships mounted?
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@robocop Try wiping out the Freelancer folder in My Documents/My Games (after backing up your MP ID of course)
Also as its MP, are you 100% sure you are loading a Vanilla character? e.g. no FLU modified equipment/ships mounted?
@GoobleGaming are you sure you are launching the Freelancer HD shortcut instead of the Freelancer shortcut? The original one won’t launch in the same way you are describing.
I wonder if the problem is your save directory since you mentioned it crashes on dock. Perhaps OneDrive sync or anti virus or something is causing a file lock? There’s an option in the HD installer to change the save location.
As far as ‘easy fixes’ are concerned, You’ve found pretty much all there is.
For Disco, I’ve hooked onto explosion damage code and rewrote it from scratch, using HitRays to decide the distance from the target instead of vanilla’s center of mass distance. This fixes the issue entirely, but the code isn’t exactly Plug&Play, nor have I made it work in SP setting.
https://github.com/Aingar/FLHook/blob/master/Plugins/Public/munitioncntl/DamageHandler.cpp#L409
Tested the player list, it does work.
Many thanks!
It does in fact serve a purpose, albeit a minor one. The final hit can eat into that offline threshold, and if so, causes your shield to reboot at a lower level.
In your example, if your shield would normally regen at 50%, meaning that it recharged 425 energy points, and was instead hit by a blast for full 1000 damage, it would recharge those 425 shield points, 150 of which would be ‘wasted’ on recharging the offline threshold. This would result in your shield coming back online at 425 - 150 = 275 shield points
Hello dear Adoxa,
I’ve been poking around with Wheel Scroll and noticed that in case of equipment dealer lists, scrolling over the text field/table to which the scroll bar is attached interacts with the scroll bar. However, chat history and player lists only react to wheel scrolling when you hover over the scroll bar directly, making it slightly unwieldy.
I found out that scrolling over those 2 fields also triggers the sub_53F330, same as all your other hooks in that plugin, and I’ve noted down the addresses they’re called from, as well as values for the Window struct used in the plugin.
If it wasn’t too much trouble, could you please include them in Wheel Scroll? Much appreciated!
MP Chat History : 0x5CFB0C name: ChatControl, type: ChatControl
MP Player List: 0x5E5294 name: NNChatButton, type: ButtonControl
Ensure you have DirectPlay installed under Legacy Components in Add/Remove Windows Features
@Squ1dly Version will always say 1.0. 1.1 does not change the visible version number.
If you’re invincible take a look at PerfOptions.ini in My Games/Freelancer and see if DIFFICULTY_SCALE is set to 0.00. it needs to be set at 1.00 to take damage.
Hi, the no cd exe is included in the vanilla patch: https://the-starport.com/forums/topic/6250/how-to-get-vanilla-freelancer-running-in-2023-no-cd