@Venemon Can’t stay away huh? Thanks for the contributions, I’ve added these to the crash offsets page.
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The list:
HUD
Miscellaneous
Missions
NPCs
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Visibility
Visual EffectsHaving gone over this category list and checking offsets within each page against the json, we seem to be done! I added a few extras from Visibility, and need to comb recent activity in this thread to make sure there’s nothing new I’ve missed, but we’re nearly ready to do a category/accuracy pass and retire the old page I think!
I’m tracking issues with a few offsets here: https://github.com/TheStarport/StarportDocusaurus/issues/12 so if there’s any that need adjustment/investigation and it’s not a straightforward fix, please add to the issue
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@Venemon I think with these adding an adjustment to the post with a disclaimer saying that these crash and recommending the alternative offset might be the way to go, as these addresses are potentially useful for additional reverse engineering!
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@josbyte,@adoxa: added your offset to the payload and to KraftFragment;
@Venemon : added your offsets to the payload and KraftFragment, with the exception of #7, which was already found by adoxa in 2010.
goes off testing the new patches -
Hi, the no cd exe is included in the vanilla patch: https://the-starport.com/forums/topic/6250/how-to-get-vanilla-freelancer-running-in-2023-no-cd
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@IrateRedKite No worries, I’ve been away too.
goes back hunting for solutions on his list -
Milkshape isn’t used anymore. Importers and exporters for it are extremely outdated. Two options are available nowadays:
- Maxlancer for 3Ds Max:
https://github.com/treewyrm/MAXLancer - Librelancer and Blender (and anything else that can import/export glTF):
https://librelancer.net/downloads.html (Full SDK)
https://github.com/Librelancer/Librelancer/blob/main/docs/index.md
Either choice covers most modeling-related pipeline aspects.
- Maxlancer for 3Ds Max:
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@Gold_Sear Sorry for the radio silence on this, I’ve been otherwise engaged! I’ve accepted your PR and fixed a few syntax issues with the merge. Hopefully will have some time this evening to make a push and finish off a few more sections.
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It would be possible, but do not know when I would find time for it. For now I suggest you use Adoxa’s UTF to XML converter for it. It gives all the ALEs as XML files. There you can actually use Notepad++. And then convert them back to ALEs.
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ALE Editor 4.2 + Bugfix for Loops being not resetted when changing them in the Node Properties.
Crash Offsets
Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques
No cd exe link!!!
Dev's Limit Breaking 101 Techniques
Help with Milkshape and CMP
Dev's Limit Breaking 101 Techniques
ALE Editor Alpha 4.2 Release
ALE Editor Alpha 4.2 Release