FLMM Quirk/Bug Identified
-
Hi everyone.
I’m not new to FL or modding, but am coming back to it after a few years away. Getting into it, I quickly ran into an FLMM bug that had me scratching my head and driving me crazy for about two days. A search of this site shows no one else has written about it, so I figured I’d do the honours. Bas ran into the same bug in January 09, but no one identified the solution for him.
In short, FLMM cannot process consecutive XML comment lines in script.xml files.
In detail:
Example 1 - FLMM error:
–--------------------If I put something like the following in my FLMM mod script.xml file:
When FLMM is started, it fails to load the mod and gives a totally ambiguous message like:
–------------------
Unable to load mod!
Parsing error on line 20: unable to find ‘=’ (in ‘G:\Program Files\Microsoft Games\Freelancer
Mod Manager\mods\My Mods - Hawaii\script.xml’)
Parsing mod script…
Found mod: G:\Program Files\Microsoft Games\Freelancer Mod Manager\mods\My Mods - Hawaii
--------------------Example 2 - FLMM is fine with:
–---------------------------Example 3 - FLMM is fine with:
–---------------------------…
…
… also work just fine.
–>I suppose the moral of this is to use comment blocks rather than comment lines in FLMM scripts.
EDIT: Forgot to mention I’m using FLMM version 1.31.