Repair Guns. ?
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FriendlyFire wrote:
Negative damage doesn’t work without Adoxa’s plugins.Yeah Friendly, topic from the message #2 is already about Adoxa’s Healing plugin
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the one gripe i have with this is it only repairs hull damage, i would love for it to do shields too, since my mod is different to all others that ive seen.This one is regular feature/bug of freelancer to cutoff shields before repair is started.
Thats why i have proposed to make only “damage = -40000” parameter because in this case:
- shield must go down along hull is go up
instead of - shield goes down and only after hull go up
- shield must go down along hull is go up
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HeIIoween wrote:
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the one gripe i have with this is it only repairs hull damage, i would love for it to do shields too, since my mod is different to all others that ive seen.This one is regular feature/bug of freelancer to cutoff shields before repair is started.
Thats why i have proposed to make only “damage = -40000” parameter because in this case:
- shield must go down along hull is go up
instead of - shield goes down and only after hull go up
such a large number would instantly de-shield any of my ships,
and as the “shields” in my mod, do not regenerate once lost this isnt a good idea.
the shield bar in my mod is representive of armour plating, and therefore can not simply regenerate without docking for repairs, i was hoping to have the repairgun work on shields like hull, so that the armour can be regained on the fly.
sadly not it seems… so i will be making all shields immune to my repair weapon so that it cant have a negative effect on team mates.
- shield must go down along hull is go up
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Yeah. I’ve tried just with damage - absolutely the same as damage_hull …
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This is probably a stupid question, but you’ve tried negative energy damage?