Models giveaway
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I will look over it.
Meanwhile, I’m working on creating a set of ship hull textures and I’d like to request your assistance on this matter. I’d appreciate it very much if you could link me pics I could use as a guide/refference for -> technical things, pipes, greeble, parts, anything that could be applied as a texture on a space ship.
Here’s just one example of possible things:
http://www.scifi-meshes.com/forums/downloads/greeblepack(1-4)_lTt.jpg -
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Nice work m8, I’m glad someone finally got around to using this ship :pint:
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i do btw use your Oltenia v2
you will see it soon once a trailer is done for coming release (though it will not be a view from ingame but the shape is built in as object for cutscenes - i resized it in a way it is not anymore useful as a flyable).
first i wanted to use the first Oltenia but unfortunately i have no idea about UV mapping currently… -
Gisteron wrote:
first i wanted to use the first Oltenia but unfortunately i have no idea about UV mapping currently…gist, i wrote a tut for the discovery community a while back explaining the bare basics of how to texture via uv mapping in 3ds max, perhaps this might be of use to you?
http://discoverygc.com/forums/index.php?showtopic=63898
if need be, i can repost that here on the starport. im currently adding on a bit explaining how to prepare the cmp correctly if you were to do sur splicing as well etc, but that section might take a bit of time to do, since im constrained for time.
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ive never used milkshape for anything apart from importing/exporting and early sur building. nowadays, i use 3ds max for modelling, texturing and hitboxing, and just doing the appropriate exporting/importing via milkshape since the exporters/importers are only for that atm unfortunately.
plus, id personally recommend you getting gmax/metasequia (spelling?)/blender etc for modelling, they’re much better than milkshape.
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I’m trying to insert into your mod, but no textures, because trying to use the vanilla. Now I have a different texture, from the Liberty I did not like:)
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Propose to leave the topic for questions directly to the distinguished SolCommand
Topic about tutorials and how-to’s here
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No problem, this was an interesting lecture
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Maybe some day I’ll make a quick texture with some details for you m8 since you seem to be the first to use this ship AND also share your pics with me, which I appreciate btw
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Here’s the thing man Just did it now after I woke up.
Model format: “OBJ” / “X” / “3DS” / “FBX”
Texture format: PNG -> easily change/remove pirate logoDownload:
http://digitalbrilliance.org/SC/1. NEW - models 2010/Ghost_ship.rar -
Wow! thx
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Huh… Looks like Kusari BattleMiningCruiser :))
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HeIIoween wrote:
Huh… Looks like Kusari BattleMiningCruiser :))
Kusari? Eh no its to grey
But looks nice! Well done!!!
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I do not mean the color:)
By the way I may give the results of conversion, and texturing in cmp, if SolCommand not against it -
All these ships are yours as much as they’re mine so feel free to do what you want to/with them