Models giveaway
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Hey guys,
I’d need a bit of help with one of the projects I’m working on. If you’ve got some time, can you please link here some pics with concept art (or whatever) of space debris / junk, stuff that you’d find floating around in space inside debris fields.
Cheers. -
SolCommand wrote:
Hey guys,I’d need a bit of help with one of the projects I’m working on. If you’ve got some time, can you please link here some pics with concept art (or whatever) of space debris / junk, stuff that you’d find floating around in space inside debris fields.
Cheers.Here’s some, pretty hard to find one where you can actually see the debris.
http://makewealthhistory.files.wordpress.com/2010/08/space-debris-2.jpg
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Probably the final ship i’m converting from Griff for the Elite ships collection, Another gunboat/battleship type ship, this one called the Diamondback. Comes with a custom turret model (not shown). Can be mounted on 4 hardpoints plus a main weapon, excluding other turret types that can be attached all over the model. Think Rheinland style turret models would suit due to design and colour.
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I can see he’s put quite a lot of work into these models. The textures make about 90% of the models because they’re very detailed so tell him next time you see him that he’s done a very nice job.
Are these models free for download ? Cause I’d like to post them for download on my blog if you and Griff are ok with it. If yes, can you upload them somewhere in OBJ or 3DS format ?@Vesko, thx for links, yeah, it’s extremely hard to find pics to use as guide for space debris.
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All models are in OBJ format and very low poly. I agree it’s the textures that make these models look as good as they are. Seeing as the models are his and not mine, i’d suggest a visit to the forum where he’s to be found.
Oolite BB: http://aegidian.org/bb/index.php?sid=17a122e4619016c62232e7ac61acc796
These models are for an ELITE clone called Oolite which is a remake of the old classic but fully modable. You’ll have to register but then you can send him a pm. Same nonsense i went through tbh, but it pays off as Griff is a very nice fella and i’m sure he’ll say yes.
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Hey guys
I made a redesign of an older model of mine for someone, called Xarian Fighter. Basically I made the model very low poly and also applied a texture on it. Unfortunately the project was ended prematurely because of a problem I have with my pc for the past week which is preventing me from finishing the texture. Anyway, if you like the ship, use it and have fun.
http://solcommand.blogspot.com/2011/03/xarian-fighter-15.html
Cya
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I’ve done another redesign of an older model called “Kece Industrial Facility”.
3924 polys
http://solcommand.blogspot.com/2011/03/kece-20-industrial-facility.html
Enjoy
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Nice one, that will make a really good raw materials facility in GE.
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Glad i’m not the only one then. I made one using the OBJ converter but first few attempts and hardcmp kept crashing. Only way i managed it was to cut a few things off the tradelane. I’ll try with the complete model again, maybe it was something i screwed up
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Hey guys
Had a quick edit on some older models of mine and released them so if you have any use of them, enjoy
http://solcommand.blogspot.com/2011/12/motary-building.html
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http://solcommand.blogspot.com/2011/11/kono-asteroid-station.html
If you wanna read the background stories I wrote for them, check the posts on my blog.
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Looking good, I’ve put Kece and Kono in the game already. The building will make for another fine addition for one of the planet surfaces.
Good work Sol!
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Man, i’m so impressed i just registered in to bother you a little with a weird petition…
Can you make me… a planet?
See, i want to make a planet bigger enough so it can take all the space playable in a regular Freelancer system (like 150 - 200k radius or 300k diameter). Of course the difficult side of this is not only the polygon count, but the TEXTURE.
Whatever, help me if you want and while you can. Sorry for mispellings, my english is a joke. See ya and thanks for sharing your hard work with the community!