Freelancer.ini issue
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Hi all,
Ive got a bit problem with the freelancer.ini file at my mod:
I changed my monitor to a wide one, and i downloaded the 22" wide screen mod which allows to get normal (not streched) screen. It contains a freelancer.ini file that rewrite the original one. The real problem is, the FL_ID. To make infocards this file is needed without this the FL_ID doesnt open the nameresources, infocards, etc… dlls.
When i finsihed the infocards, i have to delete the extension of my freelancer.ini at my mod folder (freelancer without .ini extension), if i dont do it, the names of the bases, and every other object names wont appear in the game.
I havent had problems with that but now i need to this freelancer.ini for the wide screen, so i have to fix this bug somehow.
I belive its kind of reshack modding, but i dont know what and how solve this.
If someone could write me a detailed tutorial, i’d appreciate that.Thanks in advance
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Forsaken wrote:
Dude, get adoxa’s widescreen hack.If you’re adamant about using something else, then you’ll have to merge the elements changed in your widescreen mod into your current Freelancer.ini (or vice versa).
Im not adamant :-D, just ive found only this:
http://the-starport.net/freelancer/download/singlefile.php?cid=3&lid=2611
by Azureus
As i said i had this freelancer.ini problem before just i didnt care about that because wasnt too much work to delete the extension after i made some IDs. I cant do that now.
(But i can ask it in different way: how can i fix that not to delete the ini extension in normal mod :-)) Once someone said i have to delete the “0” nodes in the content.dll or elsewhere, just i dont know where correctly, and how.
If adoxa solved this problem i will download it just i havent found it yet. (search result drops only azureus’s wide screen) -
Syd wrote:
just delete the Freelancer.ini from the mod
For Widescreen you dont need this file
(its an [;Display] section –> a deactivated section)You were right, it works without the freelancer.ini, thanks. (it was a bit confused because that wide screen mod contains this file, i glad it doesnt have to use)
But… im just curious:-)…. how can i fix it?