Dev's Limit Breaking 101 Techniques
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Found another one.
0xBB1DA Content.dll (v1.1) - 2000f - distance from the patrol zone that patrol_path encounters begin to spawn.
Note: so far tested only with patrol zones and patrol_path behaviour encounters.
This is not the distance from the end of the patrol(suprisingly), but from the patrol zone.Say, you have patrol that begins near New London and ends near Cambridge gate. So between these to points if you are closer to the patrol than 2000 m, patrol encounters will spawn.
This is not from the middle of the patrol.
Say, your patrol has size 75030000. in this case encounters will spawn 2375 - 2750 away from the patrol. If your patrol has size 130000, they will spawn 2000 away from it or closer.Seems like this parameter is also valid for area zones(did some tests).
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Here’s a nice one for those who take videos.
0x0F85->0x90E9 in freelancer.exe, 0xED5B9 = remove HUD elements on objects in space - includes text, brackets, targeting reticles, and missile warnings
I tried this, but didnt work for me, only thing i noticed, that bracket of planet disapeared when i come close to it, and indicator started to circle around my screen. Any idea what i missed ?
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Here’s a nice one for those who take videos.
0x0F85->0x90E9 in freelancer.exe, 0xED5B9 = remove HUD elements on objects in space - includes text, brackets, targeting reticles, and missile warnings
I tried this, but didnt work for me, only thing i noticed, that bracket of planet disapeared when i come close to it, and indicator started to circle around my screen. Any idea what i missed ?
Tried too, same effect
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@HeIIoween:
Here’s a nice one for those who take videos.
0x0F85->0x90E9 in freelancer.exe, 0xED5B9 = remove HUD elements on objects in space - includes text, brackets, targeting reticles, and missile warnings
I tried this, but didnt work for me, only thing i noticed, that bracket of planet disapeared when i come close to it, and indicator started to circle around my screen. Any idea what i missed ?
Tried too, same effect
I guess those address offset is V1.1, not at V1.0 of games.
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Forsaken: Yes, but strange question, because patch 1.1 only for server, whether not so?
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Here’s a nice one for those who take videos.
0x0F85->0x90E9 in freelancer.exe, 0xED5B9 = remove HUD elements on objects in space - includes text, brackets, targeting reticles, and missile warnings
I tried this, but didnt work for me, only thing i noticed, that bracket of planet disapeared when i come close to it, and indicator started to circle around my screen. Any idea what i missed ?
This is a side effect of the hack, so I think you did it correctly. The main purpose of it is to remove the brackets around non-targeted ships. Before this was found your only option was to adjust a multiplier that was used in both the calculation of the visibility of the brackets and some asteroid calculations, so when you decreased the multiplier to make the brackets show up at a shorter distance, asteroids would tend to “pop in.” This isn’t related to the asteroid calculations at all, so it doesn’t have that side effect. The only side effects that I’ve seen are that missile warnings are disabled and that the selected object’s bracket/text doesn’t show up.
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06/02/09:
– Indexed Vital’s distance from the patrol zone that patrol_path encounters begin to spawn
– Indexed Vital’s distance from 1st mission waypoint that second waypoint (and ships at it) in randommissions are created
– Indexed M0tah’s remove HUD elements on objects in space hack - includes text, brackets, targeting reticles, and missile warnings
– Indexed Vital’s core retreat distance from randommission waypoint, modified by below offset
– Indexed Vital’s amount to add to the core retreat distance (above) to work out a real retreat distance, and amount to subtract from the core retreat distance (above) to work out a real back-in-range distance
– Indexed Vital’s max range at which randommission NPCs will engage enemies -
0.8f in server.dll, 0x?????, 0x8AE78 = resale % for ships (server-side, must match variable above or 1.1 server dll will kick client for cheating) ~FriendlyFire
I found the offset for version 1.0 it’s 0x8AE7BH
And for:
0.3f in server.dll, 0x????? , 0x8AE7C = resale % for equipment (server-side, must match variable above or 1.1 server dll will kick client for cheating) ~fox
It’s 0x8AE7FH
SB (I’m starting to like this.)
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Hello Fox
I am trying to use this specific piece of editing:– 0x0F85->0x90E9 in freelancer.exe, 0xED5B9, 0xED5B9 = remove HUD elements on objects in space - includes text, brackets, targeting reticles, and missile warnings ~M0tah
But what exactly do I do.
It doesn’t tell me what address I am supposed to use and what values I am supposed to change in order to acheive this effect.
Any help would be appreciated. -
It says to change 0x0F85 to 0x90E9 at address 0xED5B9.
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Hello Fox
I am trying to use this specific piece of editing:– 0x0F85->0x90E9 in freelancer.exe, 0xED5B9, 0xED5B9 = remove HUD elements on objects in space - includes text, brackets, targeting reticles, and missile warnings ~M0tah
But what exactly do I do.
It doesn’t tell me what address I am supposed to use and what values I am supposed to change in order to acheive this effect.
Any help would be appreciated.I feel your confusion…… what you do is this : get a hex editor ( I assume you have one - I use Hex Editor Neo for these types of changes)
before you change anything - copy the exe that you want to change to another location and edit the copy - you can overwrite the original after the changes, but it can be difficult to fix mistakes. this way your changes won’t mess up your original if you do something wrong. Personally I started with a no-cd exe so that i could put my freelancer cd safely away - so it is protected and i dont have to use it to play !! a search for the no-cd exe in the forums should find you a link- I’ve had it for a long time and don’t remember where to find it.
open hex editor - open Freelancer.exe using the open command at the top left of the screen.
you will see a list of offsets on the left beginning with zero and counting up using letters and numbers. scroll down until you see ed5b0 ( ignore zeros in front of the numbers and letters ) - when you are there, place your cursor in the row that has a 09 at the top of the center window. you will see that it says “0f” where you just clicked ( it should now be highlighted , and at the bottom of the screen you will see the right offset number = ed5b9 ) click it again and it will become editable - make sure your cursor is in front of both the 0 and f. type in 90 - you will see the cursor move to the next two digits ( which are 85. - type e9 . click save in the file menu at the top of the window - and it should be done… I always close the editor and reopen it and check to see that it did indeed save the changes ( for some reason it doesn’t always save for me - i simply redo it and it usually takes on the second attempt ).the fields which were “0f 85” should now be “0e 90”- and things should be the way you want.
hope this explains a little… you should have been successful… high-five yourself and check it in game… ;D
edited for a little more clarity…