Dev's Limit Breaking 101 Techniques
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Since I thought increasing the vignette size might not really be an entirely practical solution, ended up having another look. Whilst I still didn’t find where the 24000 (actually 80) comes from, I did track down a multiplier.
300f in content.dll, 0x116608, 0x117608 = multiplier for zone distance - increase to allow randommissions further from base ~adoxa ```Didn't test it, so I don't know if it has an effect on anything else.
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It’s not a “mistake” so much as it is an inherent problem with how FL stores positions internally. I doubt there’s a solution without requiring extensive rebuilding of the game…
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Change the reference to it in Freelancer.exe?
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Guys, i’m after increasing some visual FX on a black hole. I want to view the effects from 50k away. I’ve edited the server dll thinking the vis beam needs increasing, no joy. I’ve edited the effect type setting to 1mil and defined it to be used by the effect, no joy.
Only entries i can see without altering ale files are for smoke, explosion and large proj. Are there any specific to normal visual effects where i can change the viewable range and pbubble settings?
Before anyone says anything, this all works up to about 4 or 5k away from the blackhole, then the FX stop showing so its def a visibility setting or hack for standard fx view distances that i’m after. Cheers in advance
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The EffecType’s radius and pbubble values are properly setup?
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the values in effect type are radius set to 1mil, same for the pbubble settings. As per your entry in the list of hacks i even altered the vis beam in server dll, thinking that would increase the range, no joy. I haven’t altered anything in the exe file yet as those values listed seem to be for other FX types
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No, but i can go and alter some values and see what happens
EDIT
Don’t see any changes.
Ok, here’s small video to show what’s happening. I’m 5.4k from the effect and all is fine. I move back to 5.5 and it disappears. I move forward and it comes back. Very odd.
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How did you attach the effect on the solar?
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That was the easy bit. Shoved an FX hardpoint onto the model, and made it so it uses one of the unused effects in FL. I’ve seen this used by a couple of people but maybe not on a black hole before. Partly the reason why i want to be able to see it from further away.
This topic was touched on a while back between LS and Sushi as the FW-TOW was suffering from the same issue. I know a couple of the values listed are in the wrong place at the start of this thread, i just need to know which ones so i can make this all happen.