Dev's Limit Breaking 101 Techniques
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07/14/10:
– Added adoxa’s radiation offsets for CloakingDevices
– Added adoxa’s repair offsets for items with ids_name = 0
– Completely reformatted the list, axing the 1.0 offsets and removing the 0x before every hex value to make the list more efficientSorry it took so long to do this, things have been busy as of late - I’ve probably missed recent other hacks as well. I’ll take a look around later.
Edit: lol, one right on this page
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Updated the wiki in full. All new offsets were added, organization was overhauled to match the list, and ConTEXT screwed up the little arrow symbol.
Some of the hex-overwrite hacks were really really long, and I wasn’t sure what to do about them other than break them up into multiple lines; I’ll leave that for someone more wiki-experienced to figure out.
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@Fox: Here’s a reprint of a few you haven’t indexed. I haven’t included the wireframe equipment one.
common.dll 0E698E 7C->EB = some planets keep on spinning ~adoxa freelancer.exe 1D8D08 1500f = maximum distance to initiate trade ~adoxa common.dll 0D670F C644243001->E947FFFFFF = suns will honor visit flag ~adoxa
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Thanks, I’ll put those in. I was bookmarking posts containing offsets for a while, but now that bookmark tab is huge and needs to be cleaned, so I lose track pretty easily.
Edit: Done. Now to resist heating up pizza instead of going to sleep; it’s almost 5AM after all…
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adoxa wrote:
Heh, your almost 5am is my almost 7pm. It’s now just shy of 2am here, and I’m off to bed.I have a friend over in Melbourne I communicate with fairly regularly. YOU’RE FROM THE FUTURE.
And, uhh, right, I’ll get those group offsets in the list.
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Syd wrote:
Is there a way to aktivate the collisiondetection on Server for NPCs and Loot and so on?Well, I don’t know about the veracity of this method, but here’s a patch that disables turning collision detection off (for everything). If it works (or even if it doesn’t), I’ll at least have a starting point, but it’ll be quite some time before I have a proper look.
common.dll 0258EB 8B4C24086A0151->6A016A01909090 = always enable collisions ~adoxa
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Well, I’m still curious, so if you’d like to try a couple more tests… Note: apply these separately, to see which one (if any) has the effect.
common.dll 021542 C4->00 = enable_collisions always true common.dll 04D558 8A442438->B0019090 = enable_collisions_r always true common.dll 04D6A6 8B7C2444->31FF4790 = part of above ```(The first patch was for SetCollisionState.)
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Huhu in newest hhc mod they added the roll feature with your hack.
But now their is a bug that sometimes after you login or undock you have to press the key to activate roll or you are not able to fly in proper mouseflight. Maybe you know a way to fix it, my first idea was to make a hack to turn roll always on so I ask for such an hack -
Those two are missing: http://the-starport.net/freelancer/forum/viewtopic.php?post_id=17618#forumpost17618
http://the-starport.net/freelancer/forum/viewtopic.php?post_id=17657#forumpost17657I also am looking for the dockpoint radius of tradelanes, since it is way too small for bigger ships.
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HeIIoween wrote:
Is there any way to extend count of symbols in server motd value? (click detail on any server of my servers list)Here’s a list (BPatch file) to double it.
File: FLServer.exe 00AC82: 54 [ 2C ] 00ACE5: 13 [ 09 ] 00AD50: 54 [ 2C ] 00CB5E: 54 [ 2C ] 00CBD3: 13 [ 09 ] 00CBEB: 50 [ 28 ] 00CBF6: 54 [ 2C ] 00CCD9: 54 [ 2C ] 00CD34: 54 [ 2C ] 00CF26: 54 [ 2C ] 013622: 50 [ 28 ] 013636: 28 [ 14 ] 01372B: 50 [ 28 ] 013745: 28 [ 14 ]
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Thanks