Game client CTD, but Server fine.
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After a whole night testing….it’s no any report still.
Actually, after i replaced the backup file, CTD is gone.
I got a strange condition, the EXEs and Dlls in that backup file is no too many different to the newest (or broken) one.
For more test, i restore the broken exes\dlls to EXE dir, plug the plugin (the first one that report null), and run. 6 hrs passed, i back here check log, this time still no report anything.
So that’s means the CTD is gone? mysterious? Anyway i will going to continue modding and test it. If any new situation i will here reply.
Thank you for helping me adoxa. I’m very admire for your endeavor.
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EArlier in the thread, you mentioned that you hadnt changed the effects ale’s for the weapons, just the ones for a trade ring? Is there a trade ring near the gate where you were watching the fight?
No problems while they are fighting, but, when a random tradelane spawned merchant arrives in the middle of the firefight, (while you were off getting food), BANG ctd… bad tradelane effect?
alternativly, have you updated hardware recently, new graphics card, new directx version, I was getting cdt’s, didnt seem to have anything to do with any of the changes I had just put in, but they ALWAYS happened near a tradelane entry or exit point, some hardware related weirdness when a ship wopuld arrive by tl or attempt to leave the area by tl, and the thing would just ctd, something about trying to render the effect in your viewport just knocked it over (and this was with vanilla lane effects, so not an ale problem at all)
FL’s engine is old and doesnt understand all the new graphics cards around these days, even the graphics config updates are not up with all the latest cards. Your mod might be fine, it might just be a problem with the modern graphics card, especially as the server, which doesnt use graphics, is ok…
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Sorry but that is a myth
The reason for the list’s existence is in fact to support ancient GPUs that LACKED features that were considered standard in FL’s time. If you look at the file’s contents, you’ll note that they mostly contain flags that mark features which should be disable, or bugs that need to be worked around.
New GPUs have none of these problems, having full support for DirectX 8. As long as the GPU does that, it will always run the game without issues. There can be problems related to GPUs, but if anything they will be caused by forced settings (one good example is Catalyst AI on ATi/AMD cards, which must be taken off for FL to run properly) in the GPU’s control panel, not compatibility issues.
Thus, apart from FL complaining it doesn’t know the card, you shouldn’t have issues with it. I know I’ve never encountered such an issue on either my computers or others’, and I have rather… recent hardware.
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So… what else might cause a ctd when an npc uses a tradelane in your camera view…
Bearing in mind, on my system the fx are still strictly vanilla for this…
Win 7 related?
drive read error on a dll?
Tricky one to answer.
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Considering the wealth of information you’ve given to diagnose the issue, anything I would say would be pure speculation on my part.