Freelancer fail
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no the battleship was supposed to look like norfolk base with a battle ship in one of the stalls. i did no use any programs just my self i am experimenting.
[Object]
nickname = Li05_space_industrial_3
pos = 61931, 0, 29550
rotate = 0, -90, 0
Archetype = space_industrial
parent = Li05_space_industrial_2[Object]
nickname = Li05_space_industrial_4
pos = 61949, 0, 33380
rotate = 0, -90, 0
Archetype = space_industrial
parent = Li05_space_industrial_2[Object]
nickname = Li05_l_dreadnought_3
pos = 61948, 0, 33379
rotate = 0, 130, 0
Archetype = l_dreadnought_nodock
visit = 0
parent = li01_07these are the last three entries to li05_02 base and i stuck that object in there that put the battle ship thru the station.
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[Object]
nickname = Li01_07_shipyard2
pos = 48190, 103, 5328
rotate = 0, 130, 0
Archetype = shipyard
visit = 0
parent = li01_07[Object]
nickname = Li01_07_shipyard3
pos = 47856, 103, 4950
rotate = 0, 130, 0
Archetype = shipyard
visit = 0
parent = li01_07[Object]
nickname = Li01_l_dreadnought_3
pos = 47823, 120, 4991
rotate = 0, 130, 0
Archetype = l_dreadnought_nodock
visit = 0
parent = li01_07 you see this is Li01_07 its puts a no dock battleship in a stall just have to fiqure out which objects are the stalls in Li05 -
When I started modding I also used notepad only but it took a long time to make a whole base. If I may suggest something give fl_explorer a try ( I’ve been using v.20623 for 2 years without problem) for placing objects to save time and use notepad to duplicate objects and for final touches.
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yeah i have been modding this game for a long time i know fl explorer i have been using it a long time. back when the original lancers reactor was around. the thing is when you look at alaska in explorer you cant edit anything. it gives you errors and the navy base is non existent you have to actually give it a load out first before anything. i love fl explorer i created all the bases in alaska with that and the trade zones. the last project i did was put docking rings on planet maine and Mojave