Divine Space game in development
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Ah, yes. I see your point now and indeed I completely share it!
Check out our two ships concepts-arts + ingame models.
Just added.White ships ftw!
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Soon we will launch our campaign on KS. We came to agreement with a movie director and began to work on our video scenario. There is a little chance that video will be made before 28 june, but most likely, it will happens in 10 jule. As soon as it’s done, KS campaign will be launched… and it will be something.
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I like EVE, include the way they fly. I don’t really care if i can control a ship like we did in Freelancer. I think CCP use that way maybe for anit cheat or make data packet sync easier.
I just hope if you release a demo, please don’t make it downloadable only from Facebook, i’m the one who here have no chance to see that site.
AND PLEASE, don’t let those Japanese Comic interferes you, had enough with those fake sci-fi fans kids. (Not mean you Bob, sorry)
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NeXoSE wrote:
I like EVE, include the way they fly. I don’t really care if i can control a ship like we did in Freelancer. I think CCP use that way maybe for anit cheat or make data packet sync easier.I just hope if you release a demo, please don’t make it downloadable only from Facebook, i’m the one who here have no chance to see that site.
AND PLEASE, don’t let those Japanese Comic interferes you, had enough with those fake sci-fi fans kids.
Thanks!
Some answers: EVE made such controls due to limitations of internet channels data transfer limitations. If there will be many ships (50+), and it will be freelancer-like controls, there will be too much broadcast data to transfer. This means every next ship will expotentially add data to transfer. We did experiment earlier and 50-60 players were almost absolute maximum per area. So, if it would be sim-type game, real MMO wouldn’t be possible in our days.
We will release first version quite soon already, we hope - this autumn.Maybe there will be a little demo-level of alpha, I don’t know. I’ll be pushing that idea tomorrow, but we need to calculate our time, if it’s possible at all. We will try though.
And surely no japanise comics, no. We have our game style (soon some portraits will be added to our FB page, to show our NPC’s and quality of their portraits).
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Hello everyone.
Little update - portraits preview, we are gahtering feedbacks!If you want to share your thoughts about those guys, please share them here (so we won’t miss it): FB portraits disucssion
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Official forum is up: http://forum.divinespace.org/index.php
Come and let’s make it alive together! -
Ye, I might pop in.
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Sure. There are a lot of polls will go on soon enough, as more people will join. Already some good discussions there in russian section of the forum - I’d like to see english section to be same active. But soon this will begins
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Hello to everyone who is watching this thread.
We shared a very early gameplay video, hope you will like it!
http://www.youtube.com/watch?v=puO__yBbBL0 -
Trying to do our best. Thank you
I hope our combat gameplay will be impressive too - at least thats our plan! -
looking veryvery cool so far
im looking forward to a dogfight video
and it seems like the jumpgate evo guys were lurking around @ kickstarter aswell^^
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We plan to release on iPad and Android pads soon after. If kickstarter campaign will go well - there will be versions for PC, Mac and Linux too.
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Update: we launched our site.
Come and see what we prepared for you! -
Divine Space campaign is LAUNCHED!
Come, come and help us to spread the word and fly to the goal! We need everyone to back us!
Divine Space at Kickstarter is here - http://www.kickstarter.com/projects/dodogames/divine-space-sci-fi-space-arpg
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Thank you!
Hope you will support us and our development, no matter how - with some coins or spreading the word. It’s very important for us to success!
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