3D Model Showroom
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Got at Concept Ships blog:
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Hi all. I’m just getting back into the Freelancer community. I was one of the old ones from Lancersreactor. I figured I would start by linking all my ships hosted on Turbosquid.com
Some of these made their way into some mods out there. They are free for all so have at it
There are also some weapons and a cool spinning billboard for advertising on your mod.
Anyway here is the link to my turbosquid page. All the free stuff should include the CMP, MAT, and SUR files in a .ZIP package.http://www.turbosquid.com/Search/Index.cfm?keyword=jsncalif11&x=12&y=13
Here are some Pics of a couple of my works.
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These look great mate. The Small Civilian Transport is my favorite
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Thanks M8. It’s nice to know that all the hard work didn’t go to waste. I’m really glad that people get to enjoy them and that modders would include the ships in their work.
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I was digging through my old mod I was working on and discovered a cool ship I never released. I went ahead and uploaded it to turbosquid.com for free download. You can get it HERE
Here is a quick look!
Also I dug up all my old Tradelane and Planet dock models along with several weapoons, shields, CM droppers, etc…. which work well in game. I will post a link to download those soon. I made use of glowmaps so they are very visually exciting.
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These ships look nice. We may end up using a few of them. I’ve got my eye on that DeLorean as an Admin ship, at the very least. If we use any of them, you’ll get proper credit for them, as expected.
One quick question, though. Are we permitted to alter the textures, or do you want everything left as-is? We’re doing faction paint schemes for some of the ships, and we don’t want to overstep our permissions by accident.
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It’s all good if you want to repaint them. Having faction paint or badges on the hull is a pretty cool idea. Some of my models ran in a series (kinda like same design concept) but some were just random ideas. Painting or making a badge that matches would help to tie the different looking models to a system or faction. If you repaint them it would be cool to see how they turn out.
Do you plan on just editing the .cmp and or .mat files or would it be easier to start from the Ms3d files directly? I think I may have a lot of the old files all the way from the initial 3dsmax designs to the final products.
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Hi Jason, nice to see you around. I’m one of the more lurking, occassional people around here. Just thought I’d add a quick thought that I’ve been using your light fighter (3rd image) quite frequently as a test ship for a long while. I really like that model. It’s nice to see you around.
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jsncalif11 wrote:
Also I dug up all my old Tradelane and Planet dock models along with several weapoons, shields, CM droppers, etc…. which work well in game. I will post a link to download those soon. I made use of glowmaps so they are very visually exciting.I would be very interested in the Tradelane and Docking Rings once you have posted them at Turbosquid. Full credit (of course) would be given in The Underverse.
Fus
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Awesome. I will post them today and come edit this reply once done.
Ok here they are. Took a while cause my internet started acting up.
And here is a cool thing I had in my mod. I had it spinning and you could fly through the advertisement. It was like a holographic projection.
Billboard -
Very nice!
What modeling program do you use to produce your ships? -
jsncalif11 wrote:
And here is a cool thing I had in my mod. I had it spinning and you could fly through the advertisement. It was like a holographic projection.
BillboardI really like the trade lane model. It’s a fair bit nicer than the vanilla model.
Also, we’ve been doing something similar to that billboard. Here’s what ours look like so far. This one’s the Southern Cross Commonwealth model. We have one for the Medicean Empire in the works, but it’s not implemented yet.
We’ve also got vertical ads using the same model.
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Very Cool !!!
You took the idea of billboards to a whole new level. The designs are very good. I especially like the Jimmy Hat ad
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Here is an old one I made a while back. I finished it up and got it game ready. You can get it Here or at the FL Model & Texture Exchange
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Here is a sneak peak of my latest project. I actually built the model years ago but never took the time to UVmap it. I figured it was about time to get it done finally.
And again after a few more hours of texturing.
I will post a link once I get it working in game.
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Great looking station jsncalif11! I look forward to seeing it in game!