It’s working for the animation when the ship flies down/up to/from the docking area, at the dock area, and at the ship dealer.
Antares
Posts
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So I got it working everywhere but in space which would be nice. Any idea for that issue?
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Slideshow is I what I am looking for I believe, would you mind posting the texture that is being used for the red sign in the first part of the video?
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I think only the Senior Member and admins can…
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Would anyone mind looking into animated textures more?
I am trying to get a 4 images x 4 images (one file) to be cycled through (left to right, top to bottom).
I came across the following but I was unable to do much other then alter the speed that it “animates” the texture, which looks rather odd and not near what I would like.
http://the-starport.net/freelancer/forum/viewtopic.php?post_id=3234#forumpost3234-Thanks
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Awsome, thanks for the quick reply.
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Is there any way we could get this uploaded to the starport so we don’t have to keep requesting people to upload it to site that remove it after a period of time?
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Thank you.
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Sorry to post again, but there’s an extra http// for the North Quadrant link, (note no : in the second one).
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Server Spec:
amd athlon x2 5000+
2 gb ram
win xp sp3If we set the FLserver.exe to just one core everything is fine, but if we have it for both cores the npc’s have very jerky movement.
Note: This is a pain if a program auto restarts FLserver.exe because it just goes to both cores.Now for some reason when we go to one core FLserver.exe crashes until we remove FLhook from the dacom file (can’t remember the name atm).
Does anyone have theories or fixes for this?
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Thanks, changed to the new site.
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North Quadrant has moved from northquadrant.us to northquadrant.org and looks like it was removed since we did not get the change to you soon enough. Could you please add us again?
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Try increasing the sun’s radius in the stararch.ini.
I think that should do it if you increase it enough. -
Looks great, what about building a tech tree into the “Every base manufactures something” so that the clan can lean towards something that would assist them, and also creates more variety?
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The Ragnarok ship from Final Fantasy seems to have no sur generated. Can upload the cmp if needed.
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Thanks, will experiment to see what does what…
Is it possible to have more then one light source in a system? -
[LightSource]
nickname = System_LIGHT
pos = 0, 0, 0
color = 255, 255, 255
range = 81000
type = DIRECTIONAL <–-
atten_curve = DYNAMIC_DIRECTION <----Does anyone know what values type and atten_curve have?
Also… does attn_curve mean?
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Could you running FLHacks Dual Multiplayer be the difference, as I am not seeing many variables that could be different and affect this.
Edit: Players in Group Arrows are blue and their names are invisible in the bottom left box unless highlighted.
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Alright thanks for the help.
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Added :
[Style]
name = STYLE_GROUP
font = 0
bold = false
italic = false
underline = false
color = 51, 136, 225To that file and got same results as Aigle-Imperial.
Animated Textures
Animated Textures
Animated Textures
.obj -> .sur converter
Animated Textures
Mass texture importing/exporting from UTF files
Mass texture importing/exporting from UTF files
FLCN V 2.0 Applications
FLCN V 2.0 Applications
NPC Lag and Crashes
FLCN V 2.0 Applications
FLCN V 2.0 Applications
Deactivate shadow
Economics - GE3
CMP to SUR Conversion Tests
LightSource
LightSource
Menu color help
Players Online on Portal/Forum
Menu color help