little bit lost. copied all info into relevant .ini files, did not create new folder with ship in, what do I have to name folder, tried looking for the decompresser found something called Bini.exe?? no idea what do do with once it has started ![:( π](https://the-starport.com/forums/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61e.png?v=9ab88b60981)
Your help much appreciated ![:) π](https://the-starport.com/forums/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=9ab88b60981)
pasted in DATA/SHIPS/Shiparch.ini
[Ship]
ids_name = 237055 ;Leave this alone. This is number refferences the name of the ship displayed in game.
ids_info = 66609 ;This is the info about the ship. Leave it alone too.
nickname = ge_train_flyable ;This is the name of the ship used by Freelancer. You have to change it so it is different from any other nicknames.
LODranges = 0, 300, 450, 750, 950, 4500 ;These are the Level of Detail ranges, leave them alone too.
msg_id_prefix = gcs_refer_shiparch_ctransport ;This is used for communication. E.g. when NPC hail you they say transport, not freighter or fighter.
mission_property = can_use_berths ;Change this to can_use_berths this will make your ship dock to docking rings and stations
type = FREIGHTER ;This must be FIGHTER or FREIGHTER
DA_archetype = ships\utility\freight_train\freight_trainx2.3db ;This is the location of the .cmp or the .3db model file. Change it so its true for you.
material_library = ships\utility\utility_misc.mat ;This is the path to the .mat file. Leave it alone.
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 500.000000
hold_size = 1000000
explosion_arch = explosion_cap_ship1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
;These are the hardpoint types. Copy them from me. This will make your ship carry 6 max class 6 turrets
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
steering_torque = 190000.000000, 190000.000000, 90000.000000
angular_drag = 900000.000000, 900000.000000, 900000.000000
rotation_inertia = 600000.000000, 600000.000000, 600000.000000
nudge_force = 150000.000000
HP_bay_surface = HpCargo01
HP_bay_external = HpCargo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
fuse = train_transport_death_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hit_pts = 10500
max_bank_angle = 35 ;This is fun. This is the maximum angle your ship will bank when turning, 70 is maximum (in degrees)
camera_offset = 15, 50 ;Distance of the camera from the ship, in Y and Z
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
;Finished here XD
pasted in DATA/EQUIPMENT/goods.ini
[Good]
nickname = train_fly_hull
category = shiphull
ship = ge_train_flyable ;Here put the nickname of the ship from shiparch.ini
price = 6600 ;The price
ids_name = 237055 ;Change this to the value in shiparch.ini
item_icon = Equipment\models\commodities\nn_icons\li_fighter.3db ;Icon, leave alone.
Pasted this in DATA/EQUIPMENT/goods.ini
[Good]
nickname = train_fly_package
category = ship
hull = train_fly_hull
addon = ge_s_scanner_02
addon = infinite_power
addon = sfx_rumble_ut_large
addon = ge_t_engine_01
addon = co_train_turret01_mark01, HpTurret01
addon = co_train_turret01_mark01, HpTurret02
addon = co_train_turret01_mark01, HpTurret03
addon = co_train_turret01_mark01, HpTurret04
addon = co_train_turret01_mark01, HpTurret05
addon = co_train_turret01_mark01, HpTurret06
addon = armor_scale_0
addon = SlowMediumWhite, HpRunningLight01
addon = SlowMediumWhite, HpRunningLight02
addon = SlowMediumWhite, HpRunningLight03
addon = SlowMediumWhite, HpRunningLight04
addon = SlowMediumWhite, HpRunningLight05
addon = SlowMediumWhite, HpRunningLight06
addon = SlowMediumWhite, HpRunningLight07
addon = SlowMediumWhite, HpRunningLight08
addon = SlowMediumWhite, HpRunningLight09
addon = SlowMediumWhite, HpRunningLight10
addon = SlowMediumWhite, HpRunningLight11
addon = SlowMediumWhite, HpRunningLight12
addon = SlowMediumWhite, HpRunningLight13
addon = SlowMediumWhite, HpRunningLight14
addon = SlowMediumWhite, HpRunningLight15
addon = DockingLightRed, HpDockLight01
addon = DockingLightRed, HpDockLight02
addon = DockingLightRed, HpDockLight03
Pasted this in DATA/EQUIPMENT/market_ships.ini
[BaseGood]
base = Li01_01_base
marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1
marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1
marketgood = gf4_package, 13, -1, 0, 0, 1, 1, 1
marketgood = gf5_package, 24, -1, 0, 0, 1, 1, 1
marketgood = gf6_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bwe_package, 20, -1, 0, 0, 1, 1, 1
marketgood = bwe2_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = cof_package, 8, -1, 0, 0, 1, 1, 1
marketgood = coe_package, 28, -1, 0, 0, 1, 1, 1
marketgood = coe2_package, 32, -1, 0, 0, 1, 1, 1
marketgood = le_package, 2, -1, 0, 0, 1, 1, 1
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
marketgood = bf_package, 6, -1, 0, 0, 1, 1, 1
marketgood = be_package, 8, -1, 0, 0, 1, 1, 1
marketgood = bfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = kf_package, 10, -1, 0, 0, 1, 1, 1
marketgood = ke_package, 13, -1, 0, 0, 1, 1, 1
marketgood = kfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = rf_package, 20, -1, 0, 0, 1, 1, 1
marketgood = re_package, 22, -1, 0, 0, 1, 1, 1
marketgood = rfr_package, 20, -1, 0, 0, 1, 1, 1
marketgood = pf_package, 2, -1, 0, 0, 1, 1, 1
marketgood = pe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = pfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = bhe2_package, 26, -1, 0, 0, 1, 1, 1
marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1
marketgood = train_fly_package, 1, -1, 1, 1, 0, 1, 1