Thanks for your help I am all done cannot sort the view out, but I have made so much credits I wonβt need to shift a single item now can go back to the eagle and fill the loading bay with credits
thanks FriendlyFire and everyone else that helped.
Thanks for your help I am all done cannot sort the view out, but I have made so much credits I wonβt need to shift a single item now can go back to the eagle and fill the loading bay with credits
thanks FriendlyFire and everyone else that helped.
Thanks for all your help & patients FriendlyFire finely got it working :D, now to make some credits. this thing is an earth mover it takes millions of credits to load it up.
One last thing is there something editable to change the view i.e. move the camera back some distance as all I can see when flying is hull Panels
noticed this on some ships on the shiparch.ini
camera_offset = 6, 22
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 12
shield_battery_limit = 12
But it is not on the train code you posted, is this something I can add to it in order to get the view more friendly
even adjust the nanobot limit would that be possible?
ok at least I know I am near the end now :), so what do I remove and from what file in order to remove the Rhino freighter to make way for my train
got this so far.
have followed all the above steps and just cannot get it to show on the screen
I have pasted in at the bottom of the file what is shown above for the Shiparch.ini and made the changes as recommended.
done the same as described for DATA/EQUIPMENT/goods.ini
and added this line to the (marketgood = train_fly_package, 1, -1, 1, 1, 0, 1, 1) market goods.ini
any help resolving this further would be great
little bit lost. copied all info into relevant .ini files, did not create new folder with ship in, what do I have to name folder, tried looking for the decompresser found something called Bini.exe?? no idea what do do with once it has started
Your help much appreciated
pasted in DATA/SHIPS/Shiparch.ini
[Ship]
ids_name = 237055 ;Leave this alone. This is number refferences the name of the ship displayed in game.
ids_info = 66609 ;This is the info about the ship. Leave it alone too.
nickname = ge_train_flyable ;This is the name of the ship used by Freelancer. You have to change it so it is different from any other nicknames.
LODranges = 0, 300, 450, 750, 950, 4500 ;These are the Level of Detail ranges, leave them alone too.
msg_id_prefix = gcs_refer_shiparch_ctransport ;This is used for communication. E.g. when NPC hail you they say transport, not freighter or fighter.
mission_property = can_use_berths ;Change this to can_use_berths this will make your ship dock to docking rings and stations
type = FREIGHTER ;This must be FIGHTER or FREIGHTER
DA_archetype = ships\utility\freight_train\freight_trainx2.3db ;This is the location of the .cmp or the .3db model file. Change it so its true for you.
material_library = ships\utility\utility_misc.mat ;This is the path to the .mat file. Leave it alone.
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 500.000000
hold_size = 1000000
explosion_arch = explosion_cap_ship1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
;These are the hardpoint types. Copy them from me. This will make your ship carry 6 max class 6 turrets
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
steering_torque = 190000.000000, 190000.000000, 90000.000000
angular_drag = 900000.000000, 900000.000000, 900000.000000
rotation_inertia = 600000.000000, 600000.000000, 600000.000000
nudge_force = 150000.000000
HP_bay_surface = HpCargo01
HP_bay_external = HpCargo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
fuse = train_transport_death_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hit_pts = 10500
max_bank_angle = 35 ;This is fun. This is the maximum angle your ship will bank when turning, 70 is maximum (in degrees)
camera_offset = 15, 50 ;Distance of the camera from the ship, in Y and Z
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
;Finished here XD
pasted in DATA/EQUIPMENT/goods.ini
[Good]
nickname = train_fly_hull
category = shiphull
ship = ge_train_flyable ;Here put the nickname of the ship from shiparch.ini
price = 6600 ;The price
ids_name = 237055 ;Change this to the value in shiparch.ini
item_icon = Equipment\models\commodities\nn_icons\li_fighter.3db ;Icon, leave alone.
Pasted this in DATA/EQUIPMENT/goods.ini
[Good]
nickname = train_fly_package
category = ship
hull = train_fly_hull
addon = ge_s_scanner_02
addon = infinite_power
addon = sfx_rumble_ut_large
addon = ge_t_engine_01
addon = co_train_turret01_mark01, HpTurret01
addon = co_train_turret01_mark01, HpTurret02
addon = co_train_turret01_mark01, HpTurret03
addon = co_train_turret01_mark01, HpTurret04
addon = co_train_turret01_mark01, HpTurret05
addon = co_train_turret01_mark01, HpTurret06
addon = armor_scale_0
addon = SlowMediumWhite, HpRunningLight01
addon = SlowMediumWhite, HpRunningLight02
addon = SlowMediumWhite, HpRunningLight03
addon = SlowMediumWhite, HpRunningLight04
addon = SlowMediumWhite, HpRunningLight05
addon = SlowMediumWhite, HpRunningLight06
addon = SlowMediumWhite, HpRunningLight07
addon = SlowMediumWhite, HpRunningLight08
addon = SlowMediumWhite, HpRunningLight09
addon = SlowMediumWhite, HpRunningLight10
addon = SlowMediumWhite, HpRunningLight11
addon = SlowMediumWhite, HpRunningLight12
addon = SlowMediumWhite, HpRunningLight13
addon = SlowMediumWhite, HpRunningLight14
addon = SlowMediumWhite, HpRunningLight15
addon = DockingLightRed, HpDockLight01
addon = DockingLightRed, HpDockLight02
addon = DockingLightRed, HpDockLight03
Pasted this in DATA/EQUIPMENT/market_ships.ini
[BaseGood]
base = Li01_01_base
marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1
marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1
marketgood = gf4_package, 13, -1, 0, 0, 1, 1, 1
marketgood = gf5_package, 24, -1, 0, 0, 1, 1, 1
marketgood = gf6_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bwe_package, 20, -1, 0, 0, 1, 1, 1
marketgood = bwe2_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = cof_package, 8, -1, 0, 0, 1, 1, 1
marketgood = coe_package, 28, -1, 0, 0, 1, 1, 1
marketgood = coe2_package, 32, -1, 0, 0, 1, 1, 1
marketgood = le_package, 2, -1, 0, 0, 1, 1, 1
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
marketgood = bf_package, 6, -1, 0, 0, 1, 1, 1
marketgood = be_package, 8, -1, 0, 0, 1, 1, 1
marketgood = bfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = kf_package, 10, -1, 0, 0, 1, 1, 1
marketgood = ke_package, 13, -1, 0, 0, 1, 1, 1
marketgood = kfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = rf_package, 20, -1, 0, 0, 1, 1, 1
marketgood = re_package, 22, -1, 0, 0, 1, 1, 1
marketgood = rfr_package, 20, -1, 0, 0, 1, 1, 1
marketgood = pf_package, 2, -1, 0, 0, 1, 1, 1
marketgood = pe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = pfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = bhe2_package, 26, -1, 0, 0, 1, 1, 1
marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1
marketgood = train_fly_package, 1, -1, 1, 1, 0, 1, 1
Hello, hope you can help or give some guidance, I have looked around to see if there is a mod just for adding trains. if so any advice on this as reading around there seems to be posts about docking possibly being an issue?
is it as easy as copying the ships from the ships folders and pasting them in whatever house you want to purchase them from?
Any help appreciated