Haukum, i added two more systems. Twycross, and Tharkad. But now the issue i am having is i do not remember how to move them, i was up pretty much all night trying to remember how to even put jump gates in each system on till i began to finally get it right. Now when you come on later, we can do a “Join.me” session and you can look over what i have done so far and point out some things i didn’t do it right. And as before i will let you have access to my computer to help point out ware i went wrong.
BattleTechFL
Posts
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UPDATE:
Ok, so i spent YET ANOTHER NIGHT learning how to work this freelancer modding stuff, and i am pleased with the help of hahukum. We managed to place a single jump gate smack dab in the center of the NY system, well. You may think “No big deal” right? well, remember this is new to me since i have NEVER EVEN touched any of this modding software before. And this to me was a MASSIVE leap of improvement since when i first tried to learn how to mod this game i couldn’t make heads or tails of the program. And well, i am happy to note that with the single placement of a jump gate in to the game and being able to rename the jump gate and move it around is a great improvement.So, ware am i going with this you ask? Each jump gate will be given the designation of his “Developer Planet” For example, planet tsudaten located in the jade falcon territory in clan space. So, to sum it all up. This is a good start, i have moved the jump gate to an undisclosed location in NY space because currently i do not want the jump gates to be easily found….Yet…anyway…
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Im actually kinda lost. Could i possibly get a tutor to help me out here? my contact information is as follows
Skype cwinters241 i think…
msn [email protected]
aim Dark Wolf Nova1If any one would be willing to show me how to make a mod from their experience this would be helpful.
Thank you in advance.
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Kuze wrote:
AFAIK there are only few BT ships made in 3D and I am certain that none is available for download. The idea is neat, Battletech is one of the most awesome sci-fi universes imo, but the tast is just to big to handle I think. The Inner Sphere is huge, also the Periphery. The Jumpships, fighters and other vessels are detailed enough to give any modeler a headache…except you want shitty looking ships, there are dozens of merc units, the Clans, Houses, pirate kingdoms etc…Good luck with it anyway.Think of the discovery freelancer mod. That’s a big mod all in it self, but the idea for this BT mod is to brake it down in to “Sequels” So you download one mod. Concider it as “Episode 1” with a few ships, dropships, jumpships, etc… You got the clans, IS houses. Mercs, But non of the AI (or ships named from the Freelancer universe) like the eagle, and what not. It all has BT ships. Now pick a few select clans you want to see in the mod as well as IS houses and pirates.
Then build the missions as follows
“The battle is waging on <planet x=”“>mechs are being destroyed left and right, you are fighting in the aerospace part of this war”
Might seem big, but the idea is to have maybe 10 or 12 fighters battling it out 4 heavy ships like dropships and two rothgars keep the fighting intense but at the same time manageable for the game engine so your not running slow.</planet>
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Hello, i am interested in making my own mod for freelancer PC. The problem i am having is, i don’t know ware to start, and I’ve been looking around on the internet for tutorials but i have been unable to find a tutorial that will tell me how to make a mod from start to finish. Now, ware exactly i would like to begin is to create my own universe. You know with planets, trade lanes, jump holes, jump gates, etc… But I’m not sure ware to begin, so i come here to ask you or any one who could help me get this project underway. Now, the idea for this mod is to revolve around the battle tech universe. , i am interested in making my own mod for freelancer PC. The problem i am having is, i don’t know ware to start, and I’ve been looking around on the internet for tutorials but i have been unable to find a tutorial that will tell me how to make a mod from start to finish. Now, ware exactly i would like to begin is to create my own universe. You know with planets, trade lanes, jump holes, jump gates, etc… But I’m not sure ware to begin, so i come here to ask you or any one who could help me get this project underway. Now, the idea for this mod is to revolve around the battle tech universe. Here is a link
This mod will revolve around the battle tech universe and the ships associated with the mod. So, i am looking for a teacher/tutor who could help me get this project started. So i turn to you, would you be up for this?]http://www.classicbattletech.com/index.php?action=text&page=Game_Universe This mod will revolve around the battle tech universe and the ships associated with the mod.
So, i am looking for a teacher/tutor who could help me get this project started. So i turn to you, (The community) would you be up for this?
Battle Tech Freelancer Mod
Battle Tech Freelancer Mod
Battle Tech Freelancer Mod
Battle Tech Freelancer Mod
Battle Tech Freelancer Mod