I spent most of this afternoon trying to get it to make a usable multi part SUR without any luck. I used several of my own CMPs as well as a couple of vanilla ones, I made several SURs for each CMP trying to find a setting that would work, every single one of them was a fail of some sort, the Root was the only part to be done properly, of the parts that it actually made a hitbox for most didn’t cover all of the part, and depending on the setting it does miss out parts.
After reading the first couple of pages of this thread it’s become clear what LS’s intentions were when he made this, it was to save him having to make SURs for all of his single part CMPs, an automated tool to make a simple “wrap” SUR for his CMPs, and IMHO that is exactly what is should be used for as it does that beautifully.
Now what’s this about the SUR exporter being unreliable, the “shield bubble” never put a foot wrong for me when I was making ships, and the “shrinkwrap” did what it needed to do when I needed to use the splicer, it just took me 2 years to figure out how to get it to work
People have a pre conceived idea that the exporter is broken, which is based on thier & other peoples crappy no-brainer attempts, believe it or not but Colin came within a fraction of creating the perfect “shield bubble” SUR with v1.1, it can create a SUR just like one of DA’s, only the “wraps” covering parts with equipment hitboxes stop it from working like one of DA’s, it’s the “shrinkwrap” that has the problems.
Gibbon also hit the nail on the head with his “time & inclination” comment, for most the idea of spending the best part of a working day to do one simple ship is to much, and that’s when you know what your doing, so the idea of possibly spending weeks learning how to get a CMP & SUR to work right is a non starter for most.
Which is why ppl like ST are desperate for a one click automated app that can do it all for them, never likely to happen, but that doesn’t stop them wanting one.