J.Walker wrote:
@Ben_Kaiwould be a good idea to maybe give out a little bit more info on the project like a project name, maybe even a url to a site or forum if your looking to get people interested in helping.
I might be but like i said, more info is a good thing.
I’ll send you a pm later today when I get home with details.
@ TheDvDMan
70 ships is the final count. Only about 30 will be available in the initial release. I hardly think 70 is an unreasonable number for multiple star systems and races… A TC would be kind of boring with only 20 ships don’t you think? Of course its not fun coding that many ships but hardly all that time consuming if you have been modding FL for quite a while. And the end result always makes it worthwhile. I have seen lots of mods with 100+ ships, sci-fi madness mods as you call them. How many ships are in Freelancer vanilla with its relatively small universe only containing 2 races?
The mod is based on a popular sci-fi Universe and the idea is to start in an early time period. As players level up, time goes by, new systems and races are discovered and new ships become available.
A giant mess…err… Total Conversion
This is the reason why I didn’t get into details and debated for a week over posting at all. Some people feel the need to be negative when they don’t like or agree with others ideas/projects. If you are not interested then why bother posting…
I guess constructive criticism is always a plus as long as it is just that… Constructive. Thanks!