No problem
Bolte
Posts
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If that doesn’t work, try the basic only version of this:
https://www.codecguide.com/download_k-lite_codec_pack_standard.htm
It has an option during install to fix broken codecs also.
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Any situation in which audo plays but video doesn’t is a missing decoder for the type of video.
But, with default Windows Home/Pro etc these videos will play if the game is installed from CD. So infact this IS something with your Windows install otherwise nobody would have been able to play the videos without extra steps back in the day.
Freelancer uses WMV2 which is a Windows Media Video decoder, which is what is making me think you are on an N edition of Windows.
Try installing this.
https://www.softpedia.com/get/System/OS-Enhancements/Media-Feature-Pack-for-Windows-7-N-and-Windows-7-KN.shtml -
You can look at your system information either through system in control panel, or by doing Win key + R and type msinfo32 and press OK.
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@Drayman said in Black Cinematics:
Its Windows 7 64bit
There are different versions of Windows 7 64-bit, for example, home, pro, N etc. Windows N doesn’t have the Windows Media Player installed along with the needed codecs.
Based on what you’ve said the intro video files do not play video but play sound, this is tell tale signs your Windows do not have the correct video decoders to playback the video.
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Do you happen to be on Windows that is an N version?
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That doesn’t sound right, the cinematics ingame (except for the ones before the main menu) aren’t WMV, they are in-game animation scripts.
From where did you source the game?
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Leaving a post here to remind myself of this topic as it relates to my installer/launcher/patcher project.
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Placing a post here just so I can find it again later. This thread contains useful info to help me develop a new installer/launcher/patcher.
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By them at least, yes.
PS: Bas, you elite by your post count (1337) I just noticed
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I think he’s talking about the interest at GOG (petition) it has a good large number of people wanting it.
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Adoxa,
Any issues with me including that in an all in-one patch?
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I’ve pretty much solved this anyways:
I am going to simply offer the following as components to be ticked/unticked.
1. JFLP patch (or whatever final patch we can come up with)
2. Widescreen
3. JFLP DLL, with a warning that it may be seen as cheating on some servers.Any dacom.ini particular edits will be done post-install by after script.
I think that will cover most bases tbh.
Anything else you think I should add guys? -
I want a clean base for all future modding when I have done the new installer/launcher I am working on for Freelancer. This is why I want a universal patch.
Easier for debugging for the reasons you mentioned. So I will likely take you up on that, or, join our Discord so we can work on it together, myself and a few big names in the modding community are there too trying to create a Freelancer global community > https://discord.gg/tnrm4CB
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I think I should implement one without JFLP, and allow for the one with JFLP as an installation option with the patch not enabled by default.
Basicaly I wish to create a one-click patch for the most up to date base we have. But I also want that to be compatible for everyone to use with current mods out there as a base patch.
robocop wrote:
I put together a patch at one point that eliminates all errors still identified in FLErrorChecker and FLScan as well as most of the errors generated in the FL console view. It’s incorporated in our mod (FLUAddon mod). I can’t recall if those fixes are identified specifically in the mod though.Are you implying there that JFLP does not contain all possible fixes? As that’s what I am looking to arrange for everyone, so I’d like advice on what to include on top of JFLP.
Can you point out what errors remain that can be fixed?
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Just wishing to confirm before I build a up to date patch for Freelancer.
I was going to go with Quickfix and JFLP as a base, but I believe that some servers identify that as cheating still?
Also, I wanted to query, do the major mods remaining use a different patch base that would cause issues if Quickfix/JFLP was used as a base, with the respective mod extracted on top?
Thanks!
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What patch are you using? Just use the DLL and add an entry into dacom.ini in the EXE folder
[Libraries] ;;;dosfile.dll ReadFile.dll ;optimized read-only version of dosfile.dll x86math.dll EngBase.dll system.dll RP8.dll SoundStreamer.dll SoundManager.dll MP3codec.dll Deformable2.dll Thorn.dll Shading.dll RendComp.dll alchemy.dll ximage.dll flmaterials.dll gls_workaround.dll <---- here
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You think you have problems, I can’t even remember what email address I had for my original Zyos account (it’s many years ago now) to be able to reset the password.
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Don’t make this AI too OP man, nobody will want to fight it when you stick it in a mod
But yeah this would be good for those practising on low pop servers, keep their jousting skills on par
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I would have thought you would have been running latest W10 to make use of WSL2 for a development environment, it’s good.
Are there still things that don’t run on W10? Or do you just not like it, I resisted it at first, but quickly started to enjoy it.
Black Cinematics
Black Cinematics
Black Cinematics
Black Cinematics
Black Cinematics
Black Cinematics
Black Cinematics
[resolved] Font missing - wine
Re: Freelancer and Windows 10
Community Revival: Any Interest?
Community Revival: Any Interest?
Gls_workaround.txt file keeps erasing
Major mods and JFLP
Major mods and JFLP
Major mods and JFLP
Major mods and JFLP
Gls_workaround.txt file keeps erasing
Change of Email address
[SOLVED] Fixing broken behaviour with NPC gunfire
Singleplayer savegame editor