Well I sort of sorted the problem out. I pasted the ids into the info card sections in the dll and ran the game making note of which number showed up in the erroneous id. Then changed the dll entry to match the weapon id. It worked, and i’m not frustrated anymore. I would still like to figure out why it’s using ids that are not even associated with the weapon in the ini files tho. It’s like this mod has a mind of it’s own.
B
brianmccumber
@brianmccumber
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