@ CK - Definitely consider it, depends on what our options end up being for the weapon classes, we hope to make it more like Freelancer and if so then we will surely have more then a handful of weapon-type based models
@ FF - Not mean at all mate, that’s a useful comment and something we’re well aware of. We haven’t started pushing these models into the really high-detail regime yet because as it stands we only have one dedicated and skilled 3D artist (one thing about modding FL I never really got the hang of), if we don’t get more help then he’ll be producing most of the 60+ ships (all with at least some interior), 2-dozen+ basic station models (again with interiors), planet landing pads, weapon models… better to have ok quality completed mod then amazing quality 1/4 finished mod. If we do get more exposure and contributors then you can bet we’ll max the detail and polish on all aspects of the mod, not just the models.
I think there was a tiny mention somewhere on the Star Citizen site about possibly adding detailed damage physics to SC at some point down the road after release. Can you imagine a Lib Dreadnought ramming another battleship or a station and having bits of each breaking off in real time and real physics? That’s what I’d love to see made possible in the Freelancer universe but to achieve anything at all I have to be realistic.