Looks good.
It would be nice if you could also migrate private messages.
Crazy
Posts
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It’s back online.
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If you want to try it online join HHC
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Just to clearify the confusion:
The FLListServer (DNS entry in fl.ini) works as the original one:
It will list all registered servers (which also use the modified DNS entry) in the internet view.The GLS workaround fills the mentioned text file with servers listed on the FLListServer + some which have been added manually… or at least should fill it.
These two things work independently from each other.
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You could use
CEquip *equip = cship->equip_manager.Traverse(tr);
and
EquipDesc ed; equip->GetEquipDesc(ed);
Cheers
Crazy -
Seems to be online.
12.11.2019 10:27:06> Total Server count: 24Afair flserver.de lists all FLListServer servers + manually added servers (which are not using FLListServer).
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Son_of_Angmar wrote:
How do you get a server with crazy I thought you could only host one with flserver.de?You need to modify your freelancer.ini on client and server side in order to use the listserver. This modification is already included in JFLP and other mods/patches.
You can find more information here:
https://the-starport.net/freelancer/wiki/index.php/FLListServer -
It should be back online.
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It’s back online btw
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It’s back online.
17.04.2017 21:25:27> Total Server count: 32
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Ohai,
we’re searching an ini modder for a few small modding projects on Hamburg City.
It’s basically boring stuff like adding bases, ships, effects etc. into an existing mod. But we’d also love to hear your stunning new ideasIf you’re intersted feel free to contact me here or over at freelancerserver.de
Cheers,
Crazy -
Haven’t received a ping
Seems the listserver didn’t like that I’ve added an IPv6 subnet to the root server (it’s a bit picky to network related things).
I’ve patched a decompiled version of the listserver so I’m not sure if it’s working as it should.
The logs look good tho:
18.05.2016 11:16:44> Total Server count: 27Could someone check if the ingame list is working please?
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“We’re going to allow anyone to host a server for either LAN or internet play however only “verified” servers, servers that require users to login, will collect stats. Modders can of course build their own stat systems that operate outside of our official stat collection.”
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Woohoo. Finally.
Pledged for beta access. Guess they’ll be faster than Star Citizen
Modding support sounds good, too.
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HunterKiller wrote:
Looks better now.Yep, thanks.
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It would be nice if you could add a better visualization for new privates messages (maybe something like the new cookie notification).
You should be able to see that you’ve got a new message without scrolling (and searching for a small red (x).
Cheers,
Crazy -
I fixed this crash by moving some calculations (including IObjectInspect stuff etc.) from an extra thread into the ServerImpl:Update method.
I think some function calls were overriding internal stuff (as adoxa already guesed).
Seems FLServer doesn’t like multihreading when you do any internal stuff.
Sorry for wasting your time
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Would a full memory dump during the crash help?
I only got a MiniDump of the MINIDUMP_TYPE MiniDumpNormal right now but I could extend it if that could help.
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I’d say the crashes aren’t that frequent as before after applying your patch (could have been luck :D).
I could try to add this function into Cannons CrashCatcher which would add a try/catch around every function call and hope for no side effects. I’d only need to patch over 200 adresses
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We hadn’t a BaseWatcher crash till this morning.
So it’s actually working. But now I get the following crash:Unhandled exception at 0x06341616 (Common.dll) in flserver_16.07.2015_08.16.dmp-1.dmp: 0xC0000005: Access violation reading location 0x6F6C5F6B.
Same offset but this time with invalid data > 0 I guess:
EAX 0x6f6c5f6b
EBX 0x00000000
ECX 0x0c6df1b4
EDX 0x6f6c5f67
ESI 0x0ddd9c30
EDI 0x0c6df1b4
EBP 0x08926a50
EIP 0x06341616
ESP 0x038190f0In this case the return adress is: 0x062c28ee so it was called from 0x62C28E9 which is part of ScanList::add_in_range(class Vector const &,float,struct IObjDB *,unsigned int,struct Filter *);
Any idea how to fix the crash or how to find out what is causing it?
The Starport Has Moved!
Failed to make connection to list server
Freelancer Supply/Demand
Gls_workaround.txt file keeps erasing
Programatically working out how many weapons/turrets a ship has
Is Global server down?
Is Global server down?
Is Global server down?
Gun.fllistserver.com
Gun.fllistserver.com
Ini modder wanted for Hamburg City
Gun.fllistserver.com
[Space Sim News]Infinity: Battlescape Kickstarter has started!
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New private message notification
New private message notification
Crash @ 0x6341616 (Common.dll)
Crash @ 0x6341616 (Common.dll)
Crash @ 0x6341616 (Common.dll)
Crash @ 0x6341616 (Common.dll)