Hey Sizer,
I messaged you on your forums. Not sure if you check this more or your forums more, but I just thought I’d let you know!
Hey Sizer,
I messaged you on your forums. Not sure if you check this more or your forums more, but I just thought I’d let you know!
Ok, thanks for the information. I remembered only doing diffuse maps back when I was little, but I just didn’t know if it supported anything else or not. :<
Funny you mention that, I actually downloaded and just finished playing around with ToW. It’s interesting but a little buggy (it’s beta though, so it’s not bad). I’m very, VERY impressed by the lighting and rendering. Did you guys/gals need a texture artist?
On another note, do you know if all the old modding tools are still here on the forums? I took a look earlier and wasn’t sure if I saw anything at all. If I recall, there was either a sur editor or a cmp editor for attaching hardpoints, labeling contrail colors, and providing tons of other information to the ships. I think it was done through HTML code (which wouldn’t be too hard to do through notepad++, but it’s a little more effort than having everything just provided for you), but I’m not sure.
Hey guys, the last time I made a mod for Freelancer was YEARS ago. I now have a good deal more modeling and animation experience than I did when I first found amusement in making those dinky little ships…
Anyways, I was wondering if anyone knew how to get normal maps, spec maps and diffuse (color) maps into the game, what format would those maps have to be? Modeling, I’ve got that covered, as I model in maya and I have an obj to sur model converter.
Thanks everyone and I hope to be here for a while.