The Gameplay possibilities of the engine are great, taken in account that it is imaging what a space engine is missing - thinking of planetary quests, free movements, vehicles to reach spots, planetary and interplanetary economies bound to human and/or cpu controlled politics. A single solar system or just a planet can catch a player for weeks. After you land on an Asteroid you are walking to a station, buy a miner and start harvesting ore - putting it into a transporter, moving to a planet where you can refine and sell or build things. EVE, Second Life and a 3D shooter alltogether in space…
How do you plan the networking, mmorg, server cluster, single game?