lol, I have learnt my lessons the most bitter way; took me an hour to write an essay-like post only realized I have timed out I would be quick and messy with the writing, so please bear with meā¦
Hi, my name is dofod and as you can see, this is my very first post! Fox has requested us the Flak 88 gamers to comment regarding to his mod, and I can truly say that I am thoroughly impressed by his creative and thoughtful designs.
I always are the type of gamer that pursues a fulfilling, holistic experience instead of the maddening-race of kill tallies or levels or credit number. The Open-endness of Freelancer SP has always enchanted me, a wish, albeit a vain one, that I perhaps in the game, while within the āspaceā, I can really do whatever I want. Sadly that was not the case, as if some sort of peculiar logic somehow there must be a storyline, or a plot, as they all say. Or the linear development that unless you fit yourselves with a stronger ship, the next mission is near-impossible to accomplish.
However despite the shortcomings I still overwhelmingly play more SP then MP. The reason is to be frank throughout my freelancer experience I have been reluctant to participate in the MP gaming experience. Because I was disillusioned as soon as I joined the vanilla server, the space is filled with VHFs. Didnāt I end my SP with a VHF?
The more I participate in various modās server I started to believe that the servers have become a place of exclusive clique of elitists, where relationship between newcomers and veterans is dysfunctional at best, if not outright abusiveāwhere the ānewbā frustratingly trying to survive as the āleetā getting further indulged in searching for a more spectacular rush, namely ruthlessly making everything that flies explode?
When I first joined ā88 Flak in late May at first the sensation is familiar: AI is dangerous, so is SOME of the participants. However with the help of friendly AI (what?) I can overcome the challenges and score my first kill. In a light fighter. A starflier. Against a Corsair Titan. In NewYork System. My wealth in credits and rares soon grew, and so is my confidence.
But not too much. One can die, and one mostly would eventually die in ā88 Flak. There will be hopeless situations where itās a matter of time before you see that screen informing you that you have just been shot down. It does not matter you pilot a fighter or a Train or a Liberty Dreadnaught. When the lethal combination is gathered one can only pray the speed of his ship can deliver him. Or not. Somehow such Ominous fate can bring joy to my play because we then know how well this mod has crafted.
There are special weapons and add-ons that can enhance your ship. Yet it comes with a price. Shield regen over energy drain? Punishing firepower versus lack of accuracy? Maneuverability and capability are somehow precariously balanced into a enjoyable and challenging experience.
Perhaps this is too much of my personal sales pitch. And most certainly it is your subjective experience that counts. And that is precisely why you should try this mod because,
Yeah, it really is THIS good.
See you in space,
Dofod